| /CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/ |
| D | gx_TextureCombiner.cpp | 58 GLuint s_ProgramID; variable 134 glUseProgram(s_ProgramID); in ReadyObjects() 153 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in DrawDisplay0() 154 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[1].samplerType"), GL_TEXTURE_2D); in DrawDisplay0() 203 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawDisplay0() 212 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawDisplay0() 236 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_TEXTURE0, GL_TEXTURE1, G… in SetTextureCombiner() 237 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_TEXTURE0, GL_PREVIOUS,… in SetTextureCombiner() 238 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner() 239 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/ |
| D | LightingMicrofacet.cpp | 62 GLuint s_ProgramID; variable 80 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0() 81 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0() 86 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in State0() 87 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in State0() 89 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State0() 90 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in State0() 94 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG0_D… in State0() 97 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in State0() 99 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State0() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 62 GLuint s_ProgramID; variable 162 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState() 163 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState() 164 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].enabled"), GL_TRUE); in SetRenderState() 165 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in SetRenderState() 166 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_TRUE); in SetRenderState() 167 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP"), GL_TRUE); in SetRenderState() 168 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState() 169 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRB"), GL_TRUE); in SetRenderState() 170 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRG"), GL_TRUE); in SetRenderState() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 54 GLuint s_ProgramID; variable 174 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState() 175 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState() 177 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in SetRenderState() 178 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_TRUE); in SetRenderState() 179 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState() 180 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRR"), GL_FALSE); in SetRenderState() 183 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_LN_DMP); in SetRenderState() 184 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_LN_DMP); in SetRenderState() 186 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_NH_DMP); in SetRenderState() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/ |
| D | CommandBufferJump.cpp | 63 GLuint s_ProgramID; variable 99 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0() 100 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0() 105 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in State0() 106 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in State0() 108 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State0() 109 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in State0() 113 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG0_D… in State0() 116 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in State0() 118 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State0() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 60 GLuint s_ProgramID; variable 128 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 0); in SetLutTable() 129 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 1); in SetLutTable() 130 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerFR"), 2); in SetLutTable() 136 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState() 137 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState() 139 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_FALSE); in SetRenderState() 140 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_FALSE); in SetRenderState() 143 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState() 145 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in SetRenderState() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 66 GLuint s_ProgramID; variable 291 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld0); in SetRenderState() 292 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState() 293 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls1); in SetRenderState() 296 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in SetRenderState() 298 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0" ), GL_FALSE); in SetRenderState() 300 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1" ), GL_TRUE); in SetRenderState() 301 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP" ), GL_FALSE); in SetRenderState() 303 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR" ), GL_TRUE); in SetRenderState() 304 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRB" ), GL_FALSE); in SetRenderState() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/ |
| D | LightingSpotAtte.cpp | 48 GLuint s_ProgramID; variable 67 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld_0); in SetRenderState() 68 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].diffuse"), 1, ld_1); in SetRenderState() 69 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].diffuse"), 1, ld_2); in SetRenderState() 74 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputSP"), GL_LIGHT_ENV_SP_DMP); in SetRenderState() 75 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP"), GL_TRUE); in SetRenderState() 101 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].samplerSP"), 0); in SetRenderState() 102 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].spotEnabled"), GL_TRUE); in SetRenderState() 114 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].samplerSP"), 1); in SetRenderState() 115 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].spotEnabled"), GL_TRUE); in SetRenderState() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | LightingDistanceAtte.cpp | 54 GLuint s_ProgramID; variable 75 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].ambient"), 1, la); in SetRenderState() 76 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld); in SetRenderState() 100 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].samplerDA"), 0); in SetRenderState() 101 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationEnabl… in SetRenderState() 107 …glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationScale… in SetRenderState() 108 …glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationBias"… in SetRenderState() 164 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawFrame() 180 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in DrawFrame() 184 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, sphere_a); in DrawFrame() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/camera/Stereo/ |
| D | main.cpp | 237 GLuint s_ProgramID = 0; variable 1508 s_ProgramID = glCreateProgram(); in InitializeGx() 1521 glAttachShader(s_ProgramID, s_ShaderID); in InitializeGx() 1522 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeGx() 1524 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in InitializeGx() 1525 glBindAttribLocation(s_ProgramID, 1, "aTexCoord"); in InitializeGx() 1527 glLinkProgram(s_ProgramID); in InitializeGx() 1528 glValidateProgram(s_ProgramID); in InitializeGx() 1529 glUseProgram(s_ProgramID); in InitializeGx() 1560 glDetachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in FinalizeGx() [all …]
|