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Searched refs:s_ProgramID (Results 1 – 10 of 10) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/
Dgx_TextureCombiner.cpp58 GLuint s_ProgramID; variable
134 glUseProgram(s_ProgramID); in ReadyObjects()
153 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in DrawDisplay0()
154 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[1].samplerType"), GL_TEXTURE_2D); in DrawDisplay0()
203 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawDisplay0()
212 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawDisplay0()
236 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_TEXTURE0, GL_TEXTURE1, G… in SetTextureCombiner()
237 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_TEXTURE0, GL_PREVIOUS,… in SetTextureCombiner()
238 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
239 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/
DLightingMicrofacet.cpp62 GLuint s_ProgramID; variable
80 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0()
81 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0()
86 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in State0()
87 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in State0()
89 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State0()
90 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in State0()
94 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG0_D… in State0()
97 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in State0()
99 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State0()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp62 GLuint s_ProgramID; variable
162 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState()
163 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState()
164 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].enabled"), GL_TRUE); in SetRenderState()
165 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in SetRenderState()
166 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_TRUE); in SetRenderState()
167 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP"), GL_TRUE); in SetRenderState()
168 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState()
169 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRB"), GL_TRUE); in SetRenderState()
170 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRG"), GL_TRUE); in SetRenderState()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp54 GLuint s_ProgramID; variable
174 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState()
175 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState()
177 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in SetRenderState()
178 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_TRUE); in SetRenderState()
179 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState()
180 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRR"), GL_FALSE); in SetRenderState()
183 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_LN_DMP); in SetRenderState()
184 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_LN_DMP); in SetRenderState()
186 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/
DCommandBufferJump.cpp63 GLuint s_ProgramID; variable
99 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0()
100 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0()
105 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in State0()
106 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in State0()
108 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State0()
109 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in State0()
113 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG0_D… in State0()
116 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in State0()
118 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State0()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp60 GLuint s_ProgramID; variable
128 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 0); in SetLutTable()
129 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 1); in SetLutTable()
130 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerFR"), 2); in SetLutTable()
136 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState()
137 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState()
139 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_FALSE); in SetRenderState()
140 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_FALSE); in SetRenderState()
143 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState()
145 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp66 GLuint s_ProgramID; variable
291 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld0); in SetRenderState()
292 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState()
293 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls1); in SetRenderState()
296 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in SetRenderState()
298 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0" ), GL_FALSE); in SetRenderState()
300 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1" ), GL_TRUE); in SetRenderState()
301 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP" ), GL_FALSE); in SetRenderState()
303 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR" ), GL_TRUE); in SetRenderState()
304 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRB" ), GL_FALSE); in SetRenderState()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/
DLightingSpotAtte.cpp48 GLuint s_ProgramID; variable
67 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld_0); in SetRenderState()
68 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].diffuse"), 1, ld_1); in SetRenderState()
69 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].diffuse"), 1, ld_2); in SetRenderState()
74 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputSP"), GL_LIGHT_ENV_SP_DMP); in SetRenderState()
75 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP"), GL_TRUE); in SetRenderState()
101 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].samplerSP"), 0); in SetRenderState()
102 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].spotEnabled"), GL_TRUE); in SetRenderState()
114 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].samplerSP"), 1); in SetRenderState()
115 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].spotEnabled"), GL_TRUE); in SetRenderState()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
DLightingDistanceAtte.cpp54 GLuint s_ProgramID; variable
75 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].ambient"), 1, la); in SetRenderState()
76 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld); in SetRenderState()
100 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].samplerDA"), 0); in SetRenderState()
101 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationEnabl… in SetRenderState()
107 …glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationScale… in SetRenderState()
108 …glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationBias"… in SetRenderState()
164 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawFrame()
180 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in DrawFrame()
184 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, sphere_a); in DrawFrame()
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/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/
Dmain.cpp237 GLuint s_ProgramID = 0; variable
1508 s_ProgramID = glCreateProgram(); in InitializeGx()
1521 glAttachShader(s_ProgramID, s_ShaderID); in InitializeGx()
1522 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeGx()
1524 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in InitializeGx()
1525 glBindAttribLocation(s_ProgramID, 1, "aTexCoord"); in InitializeGx()
1527 glLinkProgram(s_ProgramID); in InitializeGx()
1528 glValidateProgram(s_ProgramID); in InitializeGx()
1529 glUseProgram(s_ProgramID); in InitializeGx()
1560 glDetachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in FinalizeGx()
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