Lines Matching refs:s_ProgramID

48 GLuint s_ProgramID;  variable
67 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld_0); in SetRenderState()
68 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].diffuse"), 1, ld_1); in SetRenderState()
69 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].diffuse"), 1, ld_2); in SetRenderState()
74 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputSP"), GL_LIGHT_ENV_SP_DMP); in SetRenderState()
75 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP"), GL_TRUE); in SetRenderState()
101 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].samplerSP"), 0); in SetRenderState()
102 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].spotEnabled"), GL_TRUE); in SetRenderState()
114 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].samplerSP"), 1); in SetRenderState()
115 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].spotEnabled"), GL_TRUE); in SetRenderState()
127 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].samplerSP"), 2); in SetRenderState()
128 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].spotEnabled"), GL_TRUE); in SetRenderState()
175 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawFrame()
198 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in DrawFrame()
206 …glUniform3fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].spotDirection"), 1, sta… in DrawFrame()
213 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].position"), 1, static_c… in DrawFrame()
221 …glUniform3fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].spotDirection"), 1, sta… in DrawFrame()
228 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].position"), 1, static_c… in DrawFrame()
236 …glUniform3fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].spotDirection"), 1, sta… in DrawFrame()
239 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
274 s_ProgramID = glCreateProgram(); in Initialize()
286 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
287 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
289 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
290 glBindAttribLocation(s_ProgramID, 1, "aNormal"); in Initialize()
292 glLinkProgram(s_ProgramID); in Initialize()
293 glValidateProgram(s_ProgramID); in Initialize()
294 glUseProgram(s_ProgramID); in Initialize()
309 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in Initialize()
310 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in Initialize()
311 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].enabled"), GL_TRUE); in Initialize()
312 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].enabled"), GL_TRUE); in Initialize()
315 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in Initialize()
316 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in Initialize()
317 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in Initialize()
318 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in Initialize()
319 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_PRIMARY_COLOR_D… in Initialize()
320 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in Initialize()