Lines Matching refs:s_ProgramID

60 GLuint s_ProgramID;  variable
128 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 0); in SetLutTable()
129 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 1); in SetLutTable()
130 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerFR"), 2); in SetLutTable()
136 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState()
137 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState()
139 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_FALSE); in SetRenderState()
140 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_FALSE); in SetRenderState()
143 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState()
145 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
146 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD1"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
150 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputFR"), GL_LIGHT_ENV_NV_DMP); in SetRenderState()
152 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor0"), GL_FALSE); in SetRenderState()
153 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in SetRenderState()
154 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].twoSideDiffuse"), GL_FAL… in SetRenderState()
155 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in SetRenderState()
156 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in SetRenderState()
158 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD0"), 1.f); in SetRenderState()
159 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD1"), 1.f); in SetRenderState()
162 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleFR"), 2.f); in SetRenderState()
163 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.fresnelSelector"), GL_LIGHT_ENV_PRI_SE… in SetRenderState()
165 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG3_D… in SetRenderState()
167 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in SetRenderState()
168 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD1"), GL_TRUE); in SetRenderState()
170 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.bumpMode"), GL_LIGHT_ENV_BUMP_AS_BUMP_… in SetRenderState()
171 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.bumpSelector"), GL_TEXTURE1); in SetRenderState()
172 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.bumpRenorm"), GL_TRUE); in SetRenderState()
180 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in SetRenderState()
181 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld0); in SetRenderState()
182 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState()
183 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in SetRenderState()
224 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType"), GL_TEXTURE_CUBE_MAP); in SetRenderState()
225 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_ADD); in SetRenderState()
226 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetRenderState()
227 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetRenderState()
228 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetRenderState()
229 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_PRIMARY_COLOR_D… in SetRenderState()
231 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[1].samplerType"), GL_TEXTURE_2D); in SetRenderState()
232 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineRgb"), GL_INTERPOLATE); in SetRenderState()
233 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineAlpha"), GL_REPLACE); in SetRenderState()
234 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetRenderState()
235 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcRgb"), GL_TEXTURE0, GL_PREVIOUS, G… in SetRenderState()
263 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawFrame()
269 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uWorld"), 1, GL_TRUE, static_cast<f32*>(id)); in DrawFrame()
283 …glUniform4fv ( glGetUniformLocation ( s_ProgramID, "dmp_FragmentLightSource[0].position" ), 1, sta… in DrawFrame()
290 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
314 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
315 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()
316 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
370 s_ProgramID = glCreateProgram(); in Initialize()
382 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
385 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
387 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
388 glBindAttribLocation(s_ProgramID, 1, "aNormal"); in Initialize()
389 glBindAttribLocation(s_ProgramID, 2, "aTang"); in Initialize()
390 glBindAttribLocation(s_ProgramID, 3, "aTexCoord"); in Initialize()
392 glLinkProgram(s_ProgramID); in Initialize()
393 glValidateProgram(s_ProgramID); in Initialize()
395 glUseProgram(s_ProgramID); in Initialize()