Lines Matching refs:s_ProgramID

62 GLuint s_ProgramID;  variable
80 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0()
81 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0()
86 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in State0()
87 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in State0()
89 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State0()
90 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in State0()
94 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG0_D… in State0()
97 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in State0()
99 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State0()
100 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in State0()
103 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 0); in State0()
126 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in State0()
127 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in State0()
128 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in State0()
129 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in State0()
130 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_SECONDARY_COLOR… in State0()
131 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in State0()
139 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State1()
140 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State1()
143 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls20); in State1()
145 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in State1()
146 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms); in State1()
148 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD1"), GL_LIGHT_ENV_NH_DMP); in State1()
149 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State1()
150 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_TRUE); in State1()
151 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in State1()
153 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG2_D… in State1()
155 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor0"), GL_FALSE); in State1()
156 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in State1()
157 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State1()
158 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD1"), GL_TRUE); in State1()
159 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in State1()
162 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 0); in State1()
163 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 1); in State1()
202 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in State1()
203 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in State1()
204 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in State1()
205 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in State1()
206 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_SECONDARY_COLOR… in State1()
207 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in State1()
218 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, disable); in State2()
219 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in State2()
222 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_TRUE); in State2()
224 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_VH_DMP); in State2()
225 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRG"), GL_LIGHT_ENV_VH_DMP); in State2()
226 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRB"), GL_LIGHT_ENV_VH_DMP); in State2()
227 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State2()
228 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD1"), GL_LIGHT_ENV_NH_DMP); in State2()
230 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRR"), GL_FALSE); in State2()
231 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRG"), GL_FALSE); in State2()
232 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRB"), GL_FALSE); in State2()
233 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_FALSE); in State2()
234 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_FALSE); in State2()
238 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRR"), 2.f); in State2()
239 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRG"), 2.f); in State2()
240 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRB"), 2.f); in State2()
241 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD0"), 2.f); in State2()
242 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD1"), 2.f); in State2()
244 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG4_D… in State2()
246 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State2()
247 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD1"), GL_TRUE); in State2()
248 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in State2()
251 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor0"), GL_TRUE); in State2()
252 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_TRUE); in State2()
255 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRR"), 0); in State2()
256 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRG"), 1); in State2()
257 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRB"), 2); in State2()
258 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 3); in State2()
259 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 4); in State2()
332 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in State2()
333 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in State2()
334 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in State2()
335 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in State2()
336 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_SECONDARY_COLOR… in State2()
337 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in State2()
367 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawFrame()
382 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in DrawFrame()
388 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
436 s_ProgramID = glCreateProgram(); in Initialize()
448 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
449 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
451 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
452 glBindAttribLocation(s_ProgramID, 1, "aNormal"); in Initialize()
454 glLinkProgram(s_ProgramID); in Initialize()
455 glValidateProgram(s_ProgramID); in Initialize()
456 glUseProgram(s_ProgramID); in Initialize()
473 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in Initialize()
474 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in Initialize()