Lines Matching refs:s_ProgramID
237 GLuint s_ProgramID = 0; variable
1508 s_ProgramID = glCreateProgram(); in InitializeGx()
1521 glAttachShader(s_ProgramID, s_ShaderID); in InitializeGx()
1522 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeGx()
1524 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in InitializeGx()
1525 glBindAttribLocation(s_ProgramID, 1, "aTexCoord"); in InitializeGx()
1527 glLinkProgram(s_ProgramID); in InitializeGx()
1528 glValidateProgram(s_ProgramID); in InitializeGx()
1529 glUseProgram(s_ProgramID); in InitializeGx()
1560 glDetachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in FinalizeGx()
1561 glDetachShader(s_ProgramID, s_ShaderID); in FinalizeGx()
1563 glDeleteProgram(s_ProgramID); in FinalizeGx()
1623 glUseProgram(s_ProgramID); in ReadyObjects()
1637 … glUniform4f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].constRgba"), 0.0f, 0.0f, 0.0f, 1.0f); in SetTextureCombiner()
1638 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_TEXTURE0, GL_PREVIOUS, G… in SetTextureCombiner()
1639 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_CONSTANT, GL_PREVIOUS,… in SetTextureCombiner()
1640 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
1641 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"),GL_SRC_ALPHA , GL_SRC_… in SetTextureCombiner()
1642 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_REPLACE); in SetTextureCombiner()
1643 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
1644 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
1645 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
1831 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in DrawCameraImage()
1859 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_FALSE, static_cast<f32*… in DrawCameraImage()
1896 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_FALSE, static_cast<f32*>… in DrawCameraImage()