Lines Matching refs:s_ProgramID

62 GLuint s_ProgramID;  variable
162 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState()
163 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState()
164 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].enabled"), GL_TRUE); in SetRenderState()
165 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in SetRenderState()
166 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_TRUE); in SetRenderState()
167 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP"), GL_TRUE); in SetRenderState()
168 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState()
169 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRB"), GL_TRUE); in SetRenderState()
170 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRG"), GL_TRUE); in SetRenderState()
171 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRR"), GL_TRUE); in SetRenderState()
173 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD1"), GL_LIGHT_ENV_CP_DMP); in SetRenderState()
174 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRB"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
175 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRG"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
176 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
178 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD0"), 1.f); in SetRenderState()
179 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD1"), 1.f); in SetRenderState()
180 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleSP"), 1.f); in SetRenderState()
181 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleFR"), 1.f); in SetRenderState()
182 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRB"), 1.f); in SetRenderState()
183 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRG"), 1.f); in SetRenderState()
184 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRR"), 1.f); in SetRenderState()
186 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_TRUE); in SetRenderState()
192 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG7_D… in SetRenderState()
194 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.bumpMode"), GL_LIGHT_ENV_BUMP_AS_BUMP_… in SetRenderState()
195 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.bumpSelector"), GL_TEXTURE1); in SetRenderState()
197 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in SetRenderState()
198 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD1"), GL_TRUE); in SetRenderState()
200 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in SetRenderState()
202 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor0"), GL_FALSE); in SetRenderState()
203 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in SetRenderState()
205 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].twoSideDiffuse"), GL_TRU… in SetRenderState()
207 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].geomFactor0"), GL_FALSE); in SetRenderState()
208 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].geomFactor1"), GL_FALSE); in SetRenderState()
210 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].twoSideDiffuse"), GL_TRU… in SetRenderState()
212 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 0); in SetRenderState()
213 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRR"), 1); in SetRenderState()
214 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRG"), 2); in SetRenderState()
215 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRB"), 3); in SetRenderState()
216 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 4); in SetRenderState()
218 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld0); in SetRenderState()
219 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState()
220 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in SetRenderState()
222 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].diffuse"), 1, ld1); in SetRenderState()
223 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].specular0"), 1, ls1); in SetRenderState()
224 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].specular1"), 1, ls1); in SetRenderState()
243 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in SetRenderState()
246 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].position"), 1, static_c… in SetRenderState()
252 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in SetRenderState()
255 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in SetRenderState()
256 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[1].samplerType"), GL_TEXTURE_2D); in SetRenderState()
258 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_MULT_ADD_DMP); in SetRenderState()
259 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetRenderState()
260 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetRenderState()
261 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetRenderState()
262 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_FRAGMENT_PR… in SetRenderState()
263 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in SetRenderState()
330 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
346 glUniform1i(glGetUniformLocation(s_ProgramID, "uTangentEnabled"), GL_TRUE); in DrawFrame()
352 glUniform1i(glGetUniformLocation(s_ProgramID, "uTangentEnabled"), GL_FALSE); in DrawFrame()
366 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
367 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()
368 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
422 s_ProgramID = glCreateProgram(); in Initialize()
434 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
437 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
439 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
440 glBindAttribLocation(s_ProgramID, 1, "aNormal"); in Initialize()
441 glBindAttribLocation(s_ProgramID, 2, "aTang"); in Initialize()
442 glBindAttribLocation(s_ProgramID, 3, "aTexCoord"); in Initialize()
444 glLinkProgram(s_ProgramID); in Initialize()
445 glValidateProgram(s_ProgramID); in Initialize()
447 glUseProgram(s_ProgramID); in Initialize()