Lines Matching refs:s_ProgramID

54 GLuint s_ProgramID;  variable
75 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].ambient"), 1, la); in SetRenderState()
76 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld); in SetRenderState()
100 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].samplerDA"), 0); in SetRenderState()
101 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationEnabl… in SetRenderState()
107 …glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationScale… in SetRenderState()
108 …glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].distanceAttenuationBias"… in SetRenderState()
164 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawFrame()
180 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in DrawFrame()
184 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, sphere_a); in DrawFrame()
185 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, sphere_d); in DrawFrame()
199 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
207 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, light_a); in DrawFrame()
208 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, light_d); in DrawFrame()
219 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
249 s_ProgramID = glCreateProgram(); in Initialize()
261 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
262 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
264 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
265 glBindAttribLocation(s_ProgramID, 1, "aNormal"); in Initialize()
267 glLinkProgram(s_ProgramID); in Initialize()
268 glValidateProgram(s_ProgramID); in Initialize()
269 glUseProgram(s_ProgramID); in Initialize()
286 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in Initialize()
287 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in Initialize()
290 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in Initialize()
291 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in Initialize()
292 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in Initialize()
293 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in Initialize()
294 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_PRIMARY_COLOR_D… in Initialize()
295 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in Initialize()