Lines Matching refs:s_ProgramID
63 GLuint s_ProgramID; variable
99 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0()
100 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State0()
105 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in State0()
106 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in State0()
108 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State0()
109 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in State0()
113 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG0_D… in State0()
116 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in State0()
118 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State0()
119 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in State0()
122 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 0); in State0()
145 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in State0()
146 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in State0()
147 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in State0()
148 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in State0()
149 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_SECONDARY_COLOR… in State0()
150 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in State0()
158 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State1()
159 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in State1()
162 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls20); in State1()
164 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_FALSE); in State1()
165 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms); in State1()
167 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD1"), GL_LIGHT_ENV_NH_DMP); in State1()
168 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State1()
169 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_TRUE); in State1()
170 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in State1()
172 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG2_D… in State1()
174 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor0"), GL_FALSE); in State1()
175 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in State1()
176 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State1()
177 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD1"), GL_TRUE); in State1()
178 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in State1()
181 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 0); in State1()
182 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 1); in State1()
221 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in State1()
222 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in State1()
223 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in State1()
224 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in State1()
225 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_SECONDARY_COLOR… in State1()
226 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in State1()
237 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, disable); in State2()
238 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in State2()
241 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_TRUE); in State2()
243 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_VH_DMP); in State2()
244 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRG"), GL_LIGHT_ENV_VH_DMP); in State2()
245 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRB"), GL_LIGHT_ENV_VH_DMP); in State2()
246 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in State2()
247 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD1"), GL_LIGHT_ENV_NH_DMP); in State2()
249 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRR"), GL_FALSE); in State2()
250 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRG"), GL_FALSE); in State2()
251 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRB"), GL_FALSE); in State2()
252 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_FALSE); in State2()
253 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_FALSE); in State2()
257 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRR"), 2.f); in State2()
258 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRG"), 2.f); in State2()
259 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRB"), 2.f); in State2()
260 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD0"), 2.f); in State2()
261 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD1"), 2.f); in State2()
263 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG4_D… in State2()
265 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in State2()
266 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD1"), GL_TRUE); in State2()
267 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in State2()
270 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor0"), GL_TRUE); in State2()
271 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_TRUE); in State2()
274 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRR"), 0); in State2()
275 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRG"), 1); in State2()
276 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRB"), 2); in State2()
277 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 3); in State2()
278 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 4); in State2()
351 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in State2()
352 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in State2()
353 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in State2()
354 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in State2()
355 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_SECONDARY_COLOR… in State2()
356 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in State2()
390 s_ProgramID = s_ProgramIDs[prog]; in CreateCommand()
393 glUseProgram(s_ProgramID); in CreateCommand()
399 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in CreateCommand()
414 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in CreateCommand()
597 s_ProgramID = s_ProgramIDs[i]; in Initialize()
603 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
604 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
606 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
607 glBindAttribLocation(s_ProgramID, 1, "aNormal"); in Initialize()
609 glLinkProgram(s_ProgramID); in Initialize()
610 glValidateProgram(s_ProgramID); in Initialize()
611 glUseProgram(s_ProgramID); in Initialize()
640 s_ProgramID = s_ProgramIDs[i]; in Initialize()
642 glUseProgram(s_ProgramID); in Initialize()
647 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in Initialize()
648 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in Initialize()