Lines Matching refs:s_ProgramID

58 GLuint s_ProgramID;  variable
134 glUseProgram(s_ProgramID); in ReadyObjects()
153 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in DrawDisplay0()
154 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[1].samplerType"), GL_TEXTURE_2D); in DrawDisplay0()
203 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawDisplay0()
212 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawDisplay0()
236 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_TEXTURE0, GL_TEXTURE1, G… in SetTextureCombiner()
237 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_TEXTURE0, GL_PREVIOUS,… in SetTextureCombiner()
238 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
239 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
240 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_ADD); in SetTextureCombiner()
241 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
242 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
243 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
246 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_TEXTURE0, GL_TEXTURE1, G… in SetTextureCombiner()
247 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_TEXTURE0, GL_PREVIOUS,… in SetTextureCombiner()
248 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
249 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
250 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_SUBTRACT); in SetTextureCombiner()
251 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
252 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
253 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
256 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_TEXTURE0, GL_TEXTURE1, G… in SetTextureCombiner()
257 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_TEXTURE0, GL_PREVIOUS,… in SetTextureCombiner()
258 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
259 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
260 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_MODULATE); in SetTextureCombiner()
261 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
262 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
263 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
266 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE1, GL_TEXTURE1, G… in SetTextureCombiner()
267 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_CONSTANT,… in SetTextureCombiner()
268 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_AL… in SetTextureCombiner()
269 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
270 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_MULT_ADD_DMP); in SetTextureCombiner()
271 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
272 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].scaleRgb"), 1.0f); in SetTextureCombiner()
273 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].scaleAlpha"), 1.0f); in SetTextureCombiner()
276 … glUniform4f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].constRgba"), 0.0f, 0.0f, 0.0f, 0.0f); in SetTextureCombiner()
277 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcRgb"), GL_PREVIOUS, GL_PREVIOUS, G… in SetTextureCombiner()
278 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcAlpha"), GL_PREVIOUS, GL_PREVIOUS,… in SetTextureCombiner()
279 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
280 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
281 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineRgb"), GL_REPLACE); in SetTextureCombiner()
282 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
283 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].scaleRgb"), 1.0f); in SetTextureCombiner()
284 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].scaleAlpha"), 1.0f); in SetTextureCombiner()
286 … glUniform4f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].constRgba"), 0.0f, 0.0f, 0.0f, 0.0f); in SetTextureCombiner()
287 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_PREVIOUS, GL_PREVIOUS, G… in SetTextureCombiner()
288 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_PREVIOUS, GL_PREVIOUS,… in SetTextureCombiner()
289 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
290 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
291 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_REPLACE); in SetTextureCombiner()
292 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
293 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
294 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
297 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE1, GL_TEXTURE0, G… in SetTextureCombiner()
298 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_CONSTANT,… in SetTextureCombiner()
299 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
300 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
301 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_INTERPOLATE); in SetTextureCombiner()
302 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
303 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].scaleRgb"), 1.0f); in SetTextureCombiner()
304 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].scaleAlpha"), 1.0f); in SetTextureCombiner()
307 … glUniform4f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].constRgba"), 0.0f, 0.0f, 0.0f, 0.0f); in SetTextureCombiner()
308 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcRgb"), GL_PREVIOUS, GL_PREVIOUS, G… in SetTextureCombiner()
309 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcAlpha"), GL_PREVIOUS, GL_PREVIOUS,… in SetTextureCombiner()
310 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
311 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
312 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineRgb"), GL_REPLACE); in SetTextureCombiner()
313 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
314 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].scaleRgb"), 1.0f); in SetTextureCombiner()
315 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].scaleAlpha"), 1.0f); in SetTextureCombiner()
317 … glUniform4f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].constRgba"), 0.0f, 0.0f, 0.0f, 0.0f); in SetTextureCombiner()
318 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_PREVIOUS, GL_PREVIOUS, G… in SetTextureCombiner()
319 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_PREVIOUS, GL_PREVIOUS,… in SetTextureCombiner()
320 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
321 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
322 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_REPLACE); in SetTextureCombiner()
323 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
324 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
325 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
328 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].constRgba"), 1, s_Intensity); in SetTextureCombiner()
329 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcRgb"), GL_TEXTURE1, GL_CONSTANT, G… in SetTextureCombiner()
330 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandRgb"), GL_SRC_ALPHA, GL_SRC_AL… in SetTextureCombiner()
331 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineRgb"), GL_MODULATE); in SetTextureCombiner()
332 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].scaleRgb"), 1.0f); in SetTextureCombiner()
334 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_TEXTURE1, GL_TEXTURE0, G… in SetTextureCombiner()
335 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_TEXTURE0, GL_PREVIOUS,… in SetTextureCombiner()
336 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
337 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
338 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_INTERPOLATE); in SetTextureCombiner()
339 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
340 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
341 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
344 … glUniform4f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].constRgba"), 0.7f, 0.7f, 0.7f, 0.7f); in SetTextureCombiner()
345 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_TEXTURE0, GL_TEXTURE1, G… in SetTextureCombiner()
346 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_TEXTURE0, GL_TEXTURE1,… in SetTextureCombiner()
347 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
348 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
349 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_INTERPOLATE); in SetTextureCombiner()
350 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_INTERPOLATE); in SetTextureCombiner()
351 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
352 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
355 … glUniform4f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].constRgba"), 1.0f, 1.0f, 0.0f, 1.0f); in SetTextureCombiner()
356 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcRgb"), GL_CONSTANT, GL_TEXTURE0, G… in SetTextureCombiner()
357 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetTextureCombiner()
358 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineRgb"), GL_MODULATE); in SetTextureCombiner()
359 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].scaleRgb"), 1.0f); in SetTextureCombiner()
361 … glUniform4f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].constRgba"), 0.0f, 0.0f, 1.0f, 1.0f); in SetTextureCombiner()
362 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcRgb"), GL_CONSTANT, GL_TEXTURE0, G… in SetTextureCombiner()
363 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].srcAlpha"), GL_TEXTURE0, GL_PREVIOUS,… in SetTextureCombiner()
364 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_ONE_MI… in SetTextureCombiner()
365 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetTextureCombiner()
366 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineRgb"), GL_MULT_ADD_DMP); in SetTextureCombiner()
367 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetTextureCombiner()
368 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleRgb"), 1.0f); in SetTextureCombiner()
369 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[2].scaleAlpha"), 1.0f); in SetTextureCombiner()
426 s_ProgramID = glCreateProgram(); in Initialize()
438 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
439 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
441 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
442 glBindAttribLocation(s_ProgramID, 1, "aTexCoord"); in Initialize()
444 glLinkProgram(s_ProgramID); in Initialize()
445 glValidateProgram(s_ProgramID); in Initialize()
446 glUseProgram(s_ProgramID); in Initialize()