Lines Matching refs:s_ProgramID
66 GLuint s_ProgramID; variable
291 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld0); in SetRenderState()
292 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState()
293 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls1); in SetRenderState()
296 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular1"), 1, ms2); in SetRenderState()
298 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0" ), GL_FALSE); in SetRenderState()
300 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1" ), GL_TRUE); in SetRenderState()
301 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputSP" ), GL_FALSE); in SetRenderState()
303 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR" ), GL_TRUE); in SetRenderState()
304 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRB" ), GL_FALSE); in SetRenderState()
305 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRG" ), GL_FALSE); in SetRenderState()
306 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRR" ), GL_FALSE); in SetRenderState()
308 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRB" ), GL_LIGHT_ENV_LN_DMP); in SetRenderState()
309 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRG" ), GL_LIGHT_ENV_LN_DMP); in SetRenderState()
310 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR" ), GL_LIGHT_ENV_LN_DMP); in SetRenderState()
311 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD1" ), GL_LIGHT_ENV_NV_DMP); in SetRenderState()
312 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0" ), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
313 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputFR" ), GL_LIGHT_ENV_NV_DMP); in SetRenderState()
315 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor0" ), GL_FALSE… in SetRenderState()
316 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1" ), GL_FALSE… in SetRenderState()
319 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRR" ), 2.f); in SetRenderState()
320 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRG" ), 2.f); in SetRenderState()
321 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRB" ), 2.f); in SetRenderState()
322 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD0" ), 2.f); in SetRenderState()
323 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD1" ), 2.f); in SetRenderState()
324 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleSP" ), 2.f); in SetRenderState()
325 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleFR" ), 2.f); in SetRenderState()
327 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl" ), GL_TRUE); in SetRenderState()
329 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config" ), GL_LIGHT_ENV_LAYER_CONFIG7_… in SetRenderState()
330 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.fresnelSelector" ), GL_LIGHT_ENV_PRI_S… in SetRenderState()
331 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights" ), GL_FALSE); in SetRenderState()
333 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0" ), GL_TRUE); in SetRenderState()
334 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD1" ), GL_TRUE); in SetRenderState()
336 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRR"), 0); in SetRenderState()
337 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRG"), 1); in SetRenderState()
338 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRB"), 2); in SetRenderState()
339 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 3); in SetRenderState()
340 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 4); in SetRenderState()
341 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerFR"), 5); in SetRenderState()
346 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType" ), GL_TEXTURE_CUBE_MAP); in SetRenderState()
347 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_ADD); in SetRenderState()
348 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetRenderState()
349 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetRenderState()
350 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetRenderState()
351 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_PRIMARY_COLOR_D… in SetRenderState()
352 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcAlpha"), GL_CONSTANT, GL_CONSTANT,… in SetRenderState()
354 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineRgb"), GL_MULT_ADD_DMP); in SetRenderState()
355 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].combineAlpha"), GL_REPLACE); in SetRenderState()
356 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandRgb"), GL_SRC_COLOR, GL_SRC_AL… in SetRenderState()
357 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetRenderState()
358 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcRgb"), GL_TEXTURE0, GL_FRAGMENT_PR… in SetRenderState()
359 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].srcAlpha"), GL_PREVIOUS, GL_PREVIOUS,… in SetRenderState()
374 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawFrame()
390 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in DrawFrame()
396 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
400 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uWorld"), 1, GL_FALSE, static_cast<f32*>(wor… in DrawFrame()
424 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in DrawFrame()
425 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in DrawFrame()
426 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in DrawFrame()
462 s_ProgramID = glCreateProgram(); in Initialize()
474 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
475 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
477 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
478 glBindAttribLocation(s_ProgramID, 1, "aNormal"); in Initialize()
480 glLinkProgram(s_ProgramID); in Initialize()
481 glValidateProgram(s_ProgramID); in Initialize()
482 glUseProgram(s_ProgramID); in Initialize()
505 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in Initialize()
506 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in Initialize()