Lines Matching refs:s_ProgramID

54 GLuint s_ProgramID;  variable
174 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState()
175 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetRenderState()
177 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD0"), GL_TRUE); in SetRenderState()
178 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputD1"), GL_TRUE); in SetRenderState()
179 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputFR"), GL_TRUE); in SetRenderState()
180 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.absLutInputRR"), GL_FALSE); in SetRenderState()
183 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_LN_DMP); in SetRenderState()
184 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_LN_DMP); in SetRenderState()
186 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputRR"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
187 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD0"), GL_LIGHT_ENV_NH_DMP); in SetRenderState()
189 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputD1"), GL_LIGHT_ENV_NV_DMP); in SetRenderState()
190 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutInputFR"), GL_LIGHT_ENV_NV_DMP); in SetRenderState()
192 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].shadowed"), GL_FALSE); in SetRenderState()
193 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].twoSideDiffuse"), GL_FAL… in SetRenderState()
194 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor0"), GL_FALSE); in SetRenderState()
195 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].geomFactor1"), GL_FALSE); in SetRenderState()
197 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD0"), 1.f); in SetRenderState()
198 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleD1"), 1.f); in SetRenderState()
199 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleSP"), 1.f); in SetRenderState()
200 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleFR"), 1.f); in SetRenderState()
201 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRB"), 1.f); in SetRenderState()
202 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRG"), 1.f); in SetRenderState()
203 glUniform1f(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutScaleRR"), 1.f); in SetRenderState()
205 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledRefl"), GL_TRUE); in SetRenderState()
206 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledSP"), GL_FALSE); in SetRenderState()
207 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG6_D… in SetRenderState()
208 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.bumpMode"), GL_LIGHT_ENV_BUMP_NOT_USED… in SetRenderState()
210 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD0"), GL_TRUE); in SetRenderState()
211 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.lutEnabledD1"), GL_TRUE); in SetRenderState()
212 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.clampHighlights"), GL_FALSE); in SetRenderState()
213 …glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_LightEnv.fresnelSelector"), GL_LIGHT_ENV_PRI_SE… in SetRenderState()
215 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerRR"), 0); in SetRenderState()
216 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD0"), 1); in SetRenderState()
217 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerD1"), 2); in SetRenderState()
218 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.samplerFR"), 3); in SetRenderState()
230 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.diffuse"), 1, md); in SetRenderState()
231 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.specular0"), 1, ms); in SetRenderState()
232 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, ma); in SetRenderState()
239 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld); in SetRenderState()
240 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls); in SetRenderState()
241 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls2); in SetRenderState()
242 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].ambient"), 1, la); in SetRenderState()
248 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in SetRenderState()
255 … glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType"), GL_TEXTURE_CUBE_MAP); in SetRenderState()
256 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_MULT_ADD_DMP); in SetRenderState()
257 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetRenderState()
258 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_AL… in SetRenderState()
259 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_FRAGMENT_PR… in SetRenderState()
261 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_Texture[0].samplerType"), GL_FALSE); in SetRenderState()
262 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineRgb"), GL_REPLACE); in SetRenderState()
263 glUniform1i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetRenderState()
264 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetRenderState()
265 …glUniform3i(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[0].srcRgb"), GL_FRAGMENT_SECONDARY_COLOR… in SetRenderState()
317 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uWorld"), 1, GL_FALSE, static_cast<f32*>(id)… in DrawFrame()
332 …glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].position"), 1, static_c… in DrawFrame()
338 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
393 s_ProgramID = glCreateProgram(); in Initialize()
405 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
408 glAttachShader(s_ProgramID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
410 glBindAttribLocation(s_ProgramID, 0, "aPosition"); in Initialize()
411 glBindAttribLocation(s_ProgramID, 1, "aNormal"); in Initialize()
413 glLinkProgram(s_ProgramID); in Initialize()
414 glValidateProgram(s_ProgramID); in Initialize()
416 glUseProgram(s_ProgramID); in Initialize()