| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 29 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleHandle, gfx::TransformNode); 34 gfx::ResTransformNode resObj, in ParticleHandle() 35 const gfx::TransformNode::Description& description) in ParticleHandle() 36 : gfx::TransformNode(allocator, resObj, description), in ParticleHandle() 60 nw::gfx::ResTransformNode(), in Create() 64 gfx::Result result = node->Initialize(allocator); in Create() 85 gfx::ParticleContext* particleContext) in Create() 115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() 118 …resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP)… in Setup() 123 resource.ForeachModelMaterial(nw::gfx::ParticleMaterialFlagSetter()); in Setup() [all …]
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| D | demo_Utility.cpp | 75 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 85 nw::gfx::Camera* 99 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateCamera() 100 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera() 103 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera() 104 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera() 109 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater = in CreateCamera() 110 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera() 115 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateCamera() 116 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera() [all …]
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| D | demo_GraphicsSystem.cpp | 88 if (size == nw::gfx::GlSystem::SHADER_MANAGER_BUFFER_SIZE) in AllocateGraphicsMemory() 90 nw::gfx::GlSystem::SetGlShManager( buffer ); in AllocateGraphicsMemory() 114 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create() 117 …renderSystem->m_PostRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSizeSign… in Create() 118 …renderSystem->m_PostRightRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSiz… in Create() 124 gfx::CreatePriorMaterialAndZeroDepthRenderKeyFactory(allocator); in Create() 127 gfx::CreatePriorMaterialRenderKeyFactory(allocator); in Create() 131 gfx::CreatePriorDepthReverseDepthRenderKeyFactory(allocator); in Create() 133 renderSystem->m_RenderQueue = gfx::RenderQueue::Builder() in Create() 143 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 24 : public std::unary_function<nw::gfx::RenderElement&, void> 26 nw::gfx::RenderContext* m_RenderContext; 27 nw::gfx::MeshRenderer* m_MeshRenderer; 29 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor() 36 void operator()(nw::gfx::RenderElement& element) in operator ()() 40 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()() 46 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() 47 nw::gfx::Model* model = element.GetModel(); in operator ()() 59 SmSceneCtrl::SmSceneCtrl( nw::gfx::RenderContext* renderContext ) in SmSceneCtrl() 70 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl() [all …]
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| D | GfxCtrl.cpp | 46 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources() 51 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources() 52 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources() 53 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources() 57 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources() 88 m_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in GfxCtrl() 97 m_ParticleContext = nw::gfx::ParticleContext::Builder() in GfxCtrl() 102 m_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in GfxCtrl() 115 nw::gfx::SafeDestroy(m_AnimationArray[animIdx]); in ~GfxCtrl() 127 nw::gfx::SafeDestroy(m_ParticleSceneUpdater); in ~GfxCtrl() [all …]
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| D | SmModel.cpp | 50 SmModel::SetSceneNode( nw::gfx::SceneNode* pParentNode, nw::gfx::SceneNode* pSceneNode ) in SetSceneNode() 65 SmModel::SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel ) in SetModel() 88 nw::gfx::TransformNode* transformNode = in SetPosition() 89 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition() 101 nw::gfx::TransformNode* transformNode = in SetScale() 102 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale() 114 nw::gfx::TransformNode* transformNode = in SetRotate() 115 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate() 131 nw::gfx::TransformNode* transformNode = in SetMatrix() 132 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix() [all …]
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 37 namespace gfx { 84 nw::gfx::ResGraphicsFile resource; 125 gfx::RenderColorFormat renderColorFormat; //!< スクリーンのカラーフォーマットを表します。 140 : renderColorFormat(nw::gfx::RENDER_COLOR_FORMAT_RGBA8), in Description() 234 void SetRenderTarget(gfx::IRenderTarget* renderTarget); 240 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 246 gfx::SceneEnvironment& GetSceneEnvironment() in GetSceneEnvironment() 256 void SetRenderSortMode(gfx::ISceneUpdater::RenderSortMode renderSortMode); 262 gfx::ISceneUpdater::RenderSortMode GetRenderSortMode() const in GetRenderSortMode() 271 gfx::RenderQueue* GetRenderQueue() const in GetRenderQueue() [all …]
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 47 class IsShadowCasterModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 59 class StartShadowRenderCommand : public nw::gfx::RenderCommand 66 nw::gfx::IRenderTarget* renderTarget, in StartShadowRenderCommand() 68 nw::gfx::Material* shadowMaterial) in StartShadowRenderCommand() 78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 90 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke() 95 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 103 nw::gfx::IRenderTarget* m_RenderTarget; 105 nw::gfx::Material* m_ShadowMaterial; [all …]
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 50 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 63 nw::gfx::TransformNode* s_SceneRoot = NULL; 64 nw::gfx::TransformNode* s_ModelRoot = NULL; 65 nw::gfx::TransformNode* s_CameraRoot = NULL; 66 nw::gfx::TransformNode* s_LightRoot = NULL; 67 nw::gfx::TransformNode* s_FogRoot = NULL; 69 nw::gfx::Camera* s_BaseCamera = NULL; 70 nw::gfx::Camera* s_LeftCamera = NULL; 71 nw::gfx::Camera* s_RightCamera = NULL; 82 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 67 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 72 nw::gfx::ParticleContext* s_ParticleContext = NULL; 82 nw::gfx::SceneNode* s_SceneRoot = NULL; 84 nw::gfx::Camera* s_BaseCamera = NULL; 85 nw::gfx::Camera* s_LeftCamera = NULL; 86 nw::gfx::Camera* s_RightCamera = NULL; 93 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene… 100 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; 111 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 139 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() [all …]
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 47 class IsShadowCasterModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 59 class StartShadowRenderCommand : public nw::gfx::RenderCommand 66 nw::gfx::IRenderTarget* renderTarget, in StartShadowRenderCommand() 68 nw::gfx::Material* shadowMaterial) in StartShadowRenderCommand() 78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 90 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke() 95 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 103 nw::gfx::IRenderTarget* m_RenderTarget; 105 nw::gfx::Material* m_ShadowMaterial; [all …]
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 47 class IsMaterialDefaultModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 57 class IsMaterialChangeModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor 60 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() 70 class StartMaterialChangeRenderCommand : public nw::gfx::RenderCommand 75 StartMaterialChangeRenderCommand(nw::gfx::Material* changeMaterial) in StartMaterialChangeRenderCommand() 80 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 87 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 91 nw::gfx::Material* m_ChangeMaterial; 95 class EndMaterialChangeRenderCommand : public nw::gfx::RenderCommand [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 53 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 58 nw::gfx::ParticleContext* s_ParticleContext = NULL; 68 nw::gfx::SceneNode* s_SceneRoot = NULL; 70 nw::gfx::Camera* s_BaseCamera = NULL; 71 nw::gfx::Camera* s_LeftCamera = NULL; 72 nw::gfx::Camera* s_RightCamera = NULL; 76 nw::gfx::ParticleEmitter* s_ParticleEmitter = NULL; 77 nw::gfx::ParticleModel* s_ParticleModel = NULL; 83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene… 90 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmSceneCtrl.h | 32 SmSceneCtrl( nw::gfx::RenderContext* renderContext ); 40 void InitializeScene(nw::gfx::SceneNode* sceneRoot); 43 void TraverseScene(nw::gfx::SceneNode* sceneRoot); 46 void SetSceneEnvironmentSetting( nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting ); 54 void SubmitView( nw::gfx::Camera* currentCamera ); 66 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext() 73 nw::gfx::SceneContext* m_SceneContext; 74 nw::gfx::SceneTraverser* m_SceneTraverser; 75 nw::gfx::SceneUpdater* m_SceneUpdater; 76 nw::gfx::SceneInitializer* m_SceneInitializer; [all …]
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| D | SmCamera.h | 75 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ); 83 typedef nw::ut::FixedSizeArray<nw::gfx::AnimEvaluator*, ANIM_COUNT> CameraAnimEvaluatorArray; 120 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget() 121 nw::gfx::ResAimTargetViewUpdater resAimTargetViewUpdater = in SetTarget() 122 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in SetTarget() 123 nw::gfx::ResLookAtTargetViewUpdater resLookAtTargetViewUpdater = in SetTarget() 124 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in SetTarget() 125 nw::gfx::ResRotateViewUpdater resRotateViewUpdater = in SetTarget() 126 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in SetTarget() 152 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in SetPadCameraTarget() [all …]
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 59 nw::gfx::IRenderTarget* s_RenderTarget = NULL; 61 nw::gfx::RenderContext* s_RenderContext = NULL; 62 nw::gfx::MeshRenderer* s_MeshRenderer = NULL; 76 nw::gfx::ResGraphicsFile resource; 85 nw::gfx::WorldMatrixUpdater* s_WorldMatrixUpdater = NULL; 86 nw::gfx::SkeletonUpdater* s_SkeletonUpdater = NULL; 87 nw::gfx::BillboardUpdater* s_BillboardUpdater = NULL; 90 nw::gfx::Camera* s_BaseCamera = NULL; 91 nw::gfx::Camera* s_LeftCamera = NULL; 92 nw::gfx::Camera* s_RightCamera = NULL; [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 61 nw::gfx::IRenderTarget* s_RenderTarget = NULL; 63 nw::gfx::ParticleContext* s_ParticleContext = NULL; 65 nw::gfx::RenderContext* s_RenderContext = NULL; 66 nw::gfx::MeshRenderer* s_MeshRenderer = NULL; 80 nw::gfx::ResGraphicsFile resource; 89 nw::gfx::WorldMatrixUpdater* s_WorldMatrixUpdater = NULL; 92 nw::gfx::Camera* s_BaseCamera = NULL; 93 nw::gfx::Camera* s_LeftCamera = NULL; 94 nw::gfx::Camera* s_RightCamera = NULL; 105 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, MODEL_COUNT> ParticleModelArray; [all …]
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 56 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 61 nw::gfx::ParticleContext* s_ParticleContext = NULL; 72 nw::gfx::SceneNode* s_SceneRoot = NULL; 74 nw::gfx::Camera* s_BaseCamera = NULL; 75 nw::gfx::Camera* s_LeftCamera = NULL; 76 nw::gfx::Camera* s_RightCamera = NULL; 86 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene… 92 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; 97 nw::ut::FixedSizeArray<nw::gfx::ResGraphicsFile, ANIMATION_RESOURCES_COUNT> s_ResAnims; 98 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; [all …]
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 58 nw::gfx::IRenderTarget* s_RenderTarget = NULL; 60 nw::gfx::RenderContext* s_RenderContext = NULL; 61 nw::gfx::MeshRenderer* s_MeshRenderer = NULL; 75 nw::gfx::ResGraphicsFile resource; 84 nw::gfx::WorldMatrixUpdater* s_WorldMatrixUpdater = NULL; 87 nw::gfx::Camera* s_BaseCamera = NULL; 88 nw::gfx::Camera* s_LeftCamera = NULL; 89 nw::gfx::Camera* s_RightCamera = NULL; 99 typedef nw::ut::FixedSizeArray<nw::gfx::Model*, MODEL_COUNT> ModelArray; 100 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray; [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 66 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 81 nw::gfx::SceneNode* s_SceneRoot = NULL; 82 nw::gfx::SceneNode* s_ModelRoot = NULL; 84 nw::gfx::Camera* s_BaseCamera = NULL; 85 nw::gfx::Camera* s_LeftCamera = NULL; 86 nw::gfx::Camera* s_RightCamera = NULL; 93 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene… 100 nw::gfx::SkeletalModel* s_AnimModel = NULL; 102 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; 114 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() [all …]
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 60 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 75 nw::gfx::SceneNode* s_SceneRoot = NULL; 76 nw::gfx::SceneNode* s_ModelRoot = NULL; 78 nw::gfx::Camera* s_BaseCamera = NULL; 79 nw::gfx::Camera* s_LeftCamera = NULL; 80 nw::gfx::Camera* s_RightCamera = NULL; 87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene… 94 nw::gfx::SkeletalModel* s_AnimModel = NULL; 96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; 105 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() [all …]
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 60 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 75 nw::gfx::SceneNode* s_SceneRoot = NULL; 77 nw::gfx::Camera* s_BaseCamera = NULL; 78 nw::gfx::Camera* s_LeftCamera = NULL; 79 nw::gfx::Camera* s_RightCamera = NULL; 87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene… 92 nw::gfx::UserRenderNode* s_UserRenderNode = NULL; 99 class GrUserRenderCommand : public nw::gfx::UserRenderCommand 103 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 106 nw::gfx::UserRenderNode* userRenderNode = GetUserRenderNode(); in Invoke() [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 56 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 71 nw::gfx::SceneNode* s_SceneRoot = NULL; 72 nw::gfx::SceneNode* s_ModelRoot = NULL; 74 nw::gfx::Camera* s_BaseCamera = NULL; 75 nw::gfx::Camera* s_LeftCamera = NULL; 76 nw::gfx::Camera* s_RightCamera = NULL; 83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene… 90 nw::gfx::SkeletalModel* s_AnimModel = NULL; 91 nw::gfx::TransformAnimEvaluator* s_AnimEvaluator = NULL; 101 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() [all …]
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| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | build.bat | 4 …e CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sources\shaders\gfx 5 …ertexShaderAssembler32.exe CalcColor.vsh -Oobjects\CalcColor.obj -I%NW4C_ROOT%\sources\shaders\gfx 6 …_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader0.vsh -Oobjects\gfx_DefaultShader0.obj -… 7 …_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader1.vsh -Oobjects\gfx_DefaultShader1.obj -… 8 …_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader2.vsh -Oobjects\gfx_DefaultShader2.obj -… 9 …_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader3.vsh -Oobjects\gfx_DefaultShader3.obj -… 10 …W4C_ROOT%\sources\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatrix.obj -I%N… 11 …%NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj -I%NW4… 12 …%NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj -I%NW4… 13 …%NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj -I%NW4… [all …]
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 64 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray; 79 nw::gfx::SceneNode* s_SceneRoot = NULL; 81 nw::gfx::Camera* s_BaseCamera = NULL; 82 nw::gfx::Camera* s_LeftCamera = NULL; 83 nw::gfx::Camera* s_RightCamera = NULL; 84 nw::gfx::Camera* s_AnimCamera = NULL; 85 nw::gfx::Camera* s_ActiveCamera = NULL; 89 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; 90 nw::gfx::SceneNode* s_SkeletalRoot = NULL; 91 nw::gfx::SceneNode* s_MaterialRoot = NULL; [all …]
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