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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp29 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleHandle, gfx::TransformNode);
34 gfx::ResTransformNode resObj, in ParticleHandle()
35 const gfx::TransformNode::Description& description) in ParticleHandle()
36 : gfx::TransformNode(allocator, resObj, description), in ParticleHandle()
60 nw::gfx::ResTransformNode(), in Create()
64 gfx::Result result = node->Initialize(allocator); in Create()
85 gfx::ParticleContext* particleContext) in Create()
115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup()
118 …resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP)… in Setup()
123 resource.ForeachModelMaterial(nw::gfx::ParticleMaterialFlagSetter()); in Setup()
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Ddemo_Utility.cpp75 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
85 nw::gfx::Camera*
99 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateCamera()
100 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera()
103 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera()
104 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera()
109 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater = in CreateCamera()
110 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera()
115 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateCamera()
116 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera()
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Ddemo_GraphicsSystem.cpp88 if (size == nw::gfx::GlSystem::SHADER_MANAGER_BUFFER_SIZE) in AllocateGraphicsMemory()
90 nw::gfx::GlSystem::SetGlShManager( buffer ); in AllocateGraphicsMemory()
114 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create()
117 …renderSystem->m_PostRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSizeSign… in Create()
118 …renderSystem->m_PostRightRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSiz… in Create()
124 gfx::CreatePriorMaterialAndZeroDepthRenderKeyFactory(allocator); in Create()
127 gfx::CreatePriorMaterialRenderKeyFactory(allocator); in Create()
131 gfx::CreatePriorDepthReverseDepthRenderKeyFactory(allocator); in Create()
133 renderSystem->m_RenderQueue = gfx::RenderQueue::Builder() in Create()
143 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp24 : public std::unary_function<nw::gfx::RenderElement&, void>
26 nw::gfx::RenderContext* m_RenderContext;
27 nw::gfx::MeshRenderer* m_MeshRenderer;
29 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
36 void operator()(nw::gfx::RenderElement& element) in operator ()()
40 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
46 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
47 nw::gfx::Model* model = element.GetModel(); in operator ()()
59 SmSceneCtrl::SmSceneCtrl( nw::gfx::RenderContext* renderContext ) in SmSceneCtrl()
70 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
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DGfxCtrl.cpp46 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources()
51 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources()
52 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources()
53 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources()
57 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources()
88 m_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in GfxCtrl()
97 m_ParticleContext = nw::gfx::ParticleContext::Builder() in GfxCtrl()
102 m_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in GfxCtrl()
115 nw::gfx::SafeDestroy(m_AnimationArray[animIdx]); in ~GfxCtrl()
127 nw::gfx::SafeDestroy(m_ParticleSceneUpdater); in ~GfxCtrl()
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DSmModel.cpp50 SmModel::SetSceneNode( nw::gfx::SceneNode* pParentNode, nw::gfx::SceneNode* pSceneNode ) in SetSceneNode()
65 SmModel::SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel ) in SetModel()
88 nw::gfx::TransformNode* transformNode = in SetPosition()
89 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition()
101 nw::gfx::TransformNode* transformNode = in SetScale()
102 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale()
114 nw::gfx::TransformNode* transformNode = in SetRotate()
115 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate()
131 nw::gfx::TransformNode* transformNode = in SetMatrix()
132 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix()
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/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h37 namespace gfx {
84 nw::gfx::ResGraphicsFile resource;
125 gfx::RenderColorFormat renderColorFormat; //!< スクリーンのカラーフォーマットを表します。
140 : renderColorFormat(nw::gfx::RENDER_COLOR_FORMAT_RGBA8), in Description()
234 void SetRenderTarget(gfx::IRenderTarget* renderTarget);
240 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
246 gfx::SceneEnvironment& GetSceneEnvironment() in GetSceneEnvironment()
256 void SetRenderSortMode(gfx::ISceneUpdater::RenderSortMode renderSortMode);
262 gfx::ISceneUpdater::RenderSortMode GetRenderSortMode() const in GetRenderSortMode()
271 gfx::RenderQueue* GetRenderQueue() const in GetRenderQueue()
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/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp47 class IsShadowCasterModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
59 class StartShadowRenderCommand : public nw::gfx::RenderCommand
66 nw::gfx::IRenderTarget* renderTarget, in StartShadowRenderCommand()
68 nw::gfx::Material* shadowMaterial) in StartShadowRenderCommand()
78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
90 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
95 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
103 nw::gfx::IRenderTarget* m_RenderTarget;
105 nw::gfx::Material* m_ShadowMaterial;
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/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp50 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
63 nw::gfx::TransformNode* s_SceneRoot = NULL;
64 nw::gfx::TransformNode* s_ModelRoot = NULL;
65 nw::gfx::TransformNode* s_CameraRoot = NULL;
66 nw::gfx::TransformNode* s_LightRoot = NULL;
67 nw::gfx::TransformNode* s_FogRoot = NULL;
69 nw::gfx::Camera* s_BaseCamera = NULL;
70 nw::gfx::Camera* s_LeftCamera = NULL;
71 nw::gfx::Camera* s_RightCamera = NULL;
82 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
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/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp67 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
72 nw::gfx::ParticleContext* s_ParticleContext = NULL;
82 nw::gfx::SceneNode* s_SceneRoot = NULL;
84 nw::gfx::Camera* s_BaseCamera = NULL;
85 nw::gfx::Camera* s_LeftCamera = NULL;
86 nw::gfx::Camera* s_RightCamera = NULL;
93 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
100 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
111 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
139 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
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/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp47 class IsShadowCasterModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
59 class StartShadowRenderCommand : public nw::gfx::RenderCommand
66 nw::gfx::IRenderTarget* renderTarget, in StartShadowRenderCommand()
68 nw::gfx::Material* shadowMaterial) in StartShadowRenderCommand()
78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
90 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
95 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
103 nw::gfx::IRenderTarget* m_RenderTarget;
105 nw::gfx::Material* m_ShadowMaterial;
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/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp47 class IsMaterialDefaultModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
57 class IsMaterialChangeModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
60 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
70 class StartMaterialChangeRenderCommand : public nw::gfx::RenderCommand
75 StartMaterialChangeRenderCommand(nw::gfx::Material* changeMaterial) in StartMaterialChangeRenderCommand()
80 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
87 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
91 nw::gfx::Material* m_ChangeMaterial;
95 class EndMaterialChangeRenderCommand : public nw::gfx::RenderCommand
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/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp53 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
58 nw::gfx::ParticleContext* s_ParticleContext = NULL;
68 nw::gfx::SceneNode* s_SceneRoot = NULL;
70 nw::gfx::Camera* s_BaseCamera = NULL;
71 nw::gfx::Camera* s_LeftCamera = NULL;
72 nw::gfx::Camera* s_RightCamera = NULL;
76 nw::gfx::ParticleEmitter* s_ParticleEmitter = NULL;
77 nw::gfx::ParticleModel* s_ParticleModel = NULL;
83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
90 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h32 SmSceneCtrl( nw::gfx::RenderContext* renderContext );
40 void InitializeScene(nw::gfx::SceneNode* sceneRoot);
43 void TraverseScene(nw::gfx::SceneNode* sceneRoot);
46 void SetSceneEnvironmentSetting( nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting );
54 void SubmitView( nw::gfx::Camera* currentCamera );
66 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()
73 nw::gfx::SceneContext* m_SceneContext;
74 nw::gfx::SceneTraverser* m_SceneTraverser;
75 nw::gfx::SceneUpdater* m_SceneUpdater;
76 nw::gfx::SceneInitializer* m_SceneInitializer;
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DSmCamera.h75 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera );
83 typedef nw::ut::FixedSizeArray<nw::gfx::AnimEvaluator*, ANIM_COUNT> CameraAnimEvaluatorArray;
120 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget()
121 nw::gfx::ResAimTargetViewUpdater resAimTargetViewUpdater = in SetTarget()
122 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in SetTarget()
123 nw::gfx::ResLookAtTargetViewUpdater resLookAtTargetViewUpdater = in SetTarget()
124 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in SetTarget()
125 nw::gfx::ResRotateViewUpdater resRotateViewUpdater = in SetTarget()
126 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in SetTarget()
152 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in SetPadCameraTarget()
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/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp59 nw::gfx::IRenderTarget* s_RenderTarget = NULL;
61 nw::gfx::RenderContext* s_RenderContext = NULL;
62 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
76 nw::gfx::ResGraphicsFile resource;
85 nw::gfx::WorldMatrixUpdater* s_WorldMatrixUpdater = NULL;
86 nw::gfx::SkeletonUpdater* s_SkeletonUpdater = NULL;
87 nw::gfx::BillboardUpdater* s_BillboardUpdater = NULL;
90 nw::gfx::Camera* s_BaseCamera = NULL;
91 nw::gfx::Camera* s_LeftCamera = NULL;
92 nw::gfx::Camera* s_RightCamera = NULL;
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/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp61 nw::gfx::IRenderTarget* s_RenderTarget = NULL;
63 nw::gfx::ParticleContext* s_ParticleContext = NULL;
65 nw::gfx::RenderContext* s_RenderContext = NULL;
66 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
80 nw::gfx::ResGraphicsFile resource;
89 nw::gfx::WorldMatrixUpdater* s_WorldMatrixUpdater = NULL;
92 nw::gfx::Camera* s_BaseCamera = NULL;
93 nw::gfx::Camera* s_LeftCamera = NULL;
94 nw::gfx::Camera* s_RightCamera = NULL;
105 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, MODEL_COUNT> ParticleModelArray;
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/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp56 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
61 nw::gfx::ParticleContext* s_ParticleContext = NULL;
72 nw::gfx::SceneNode* s_SceneRoot = NULL;
74 nw::gfx::Camera* s_BaseCamera = NULL;
75 nw::gfx::Camera* s_LeftCamera = NULL;
76 nw::gfx::Camera* s_RightCamera = NULL;
86 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
92 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
97 nw::ut::FixedSizeArray<nw::gfx::ResGraphicsFile, ANIMATION_RESOURCES_COUNT> s_ResAnims;
98 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets;
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/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp58 nw::gfx::IRenderTarget* s_RenderTarget = NULL;
60 nw::gfx::RenderContext* s_RenderContext = NULL;
61 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
75 nw::gfx::ResGraphicsFile resource;
84 nw::gfx::WorldMatrixUpdater* s_WorldMatrixUpdater = NULL;
87 nw::gfx::Camera* s_BaseCamera = NULL;
88 nw::gfx::Camera* s_LeftCamera = NULL;
89 nw::gfx::Camera* s_RightCamera = NULL;
99 typedef nw::ut::FixedSizeArray<nw::gfx::Model*, MODEL_COUNT> ModelArray;
100 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray;
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/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp66 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
81 nw::gfx::SceneNode* s_SceneRoot = NULL;
82 nw::gfx::SceneNode* s_ModelRoot = NULL;
84 nw::gfx::Camera* s_BaseCamera = NULL;
85 nw::gfx::Camera* s_LeftCamera = NULL;
86 nw::gfx::Camera* s_RightCamera = NULL;
93 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
100 nw::gfx::SkeletalModel* s_AnimModel = NULL;
102 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
114 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
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/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp60 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
75 nw::gfx::SceneNode* s_SceneRoot = NULL;
76 nw::gfx::SceneNode* s_ModelRoot = NULL;
78 nw::gfx::Camera* s_BaseCamera = NULL;
79 nw::gfx::Camera* s_LeftCamera = NULL;
80 nw::gfx::Camera* s_RightCamera = NULL;
87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
94 nw::gfx::SkeletalModel* s_AnimModel = NULL;
96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
105 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
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/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp60 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
75 nw::gfx::SceneNode* s_SceneRoot = NULL;
77 nw::gfx::Camera* s_BaseCamera = NULL;
78 nw::gfx::Camera* s_LeftCamera = NULL;
79 nw::gfx::Camera* s_RightCamera = NULL;
87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
92 nw::gfx::UserRenderNode* s_UserRenderNode = NULL;
99 class GrUserRenderCommand : public nw::gfx::UserRenderCommand
103 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
106 nw::gfx::UserRenderNode* userRenderNode = GetUserRenderNode(); in Invoke()
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/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp56 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
71 nw::gfx::SceneNode* s_SceneRoot = NULL;
72 nw::gfx::SceneNode* s_ModelRoot = NULL;
74 nw::gfx::Camera* s_BaseCamera = NULL;
75 nw::gfx::Camera* s_LeftCamera = NULL;
76 nw::gfx::Camera* s_RightCamera = NULL;
83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
90 nw::gfx::SkeletalModel* s_AnimModel = NULL;
91 nw::gfx::TransformAnimEvaluator* s_AnimEvaluator = NULL;
101 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
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/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
Dbuild.bat4 …e CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sources\shaders\gfx
5 …ertexShaderAssembler32.exe CalcColor.vsh -Oobjects\CalcColor.obj -I%NW4C_ROOT%\sources\shaders\gfx
6 …_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader0.vsh -Oobjects\gfx_DefaultShader0.obj -…
7 …_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader1.vsh -Oobjects\gfx_DefaultShader1.obj -…
8 …_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader2.vsh -Oobjects\gfx_DefaultShader2.obj -…
9 …_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader3.vsh -Oobjects\gfx_DefaultShader3.obj -…
10 …W4C_ROOT%\sources\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatrix.obj -I%N…
11 …%NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj -I%NW4…
12 …%NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj -I%NW4…
13 …%NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj -I%NW4…
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/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp64 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
79 nw::gfx::SceneNode* s_SceneRoot = NULL;
81 nw::gfx::Camera* s_BaseCamera = NULL;
82 nw::gfx::Camera* s_LeftCamera = NULL;
83 nw::gfx::Camera* s_RightCamera = NULL;
84 nw::gfx::Camera* s_AnimCamera = NULL;
85 nw::gfx::Camera* s_ActiveCamera = NULL;
89 nw::gfx::SceneNode* s_SceneRootInvisible = NULL;
90 nw::gfx::SceneNode* s_SkeletalRoot = NULL;
91 nw::gfx::SceneNode* s_MaterialRoot = NULL;
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