Lines Matching refs:gfx

56 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
71 nw::gfx::SceneNode* s_SceneRoot = NULL;
72 nw::gfx::SceneNode* s_ModelRoot = NULL;
74 nw::gfx::Camera* s_BaseCamera = NULL;
75 nw::gfx::Camera* s_LeftCamera = NULL;
76 nw::gfx::Camera* s_RightCamera = NULL;
83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
90 nw::gfx::SkeletalModel* s_AnimModel = NULL;
91 nw::gfx::TransformAnimEvaluator* s_AnimEvaluator = NULL;
101 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
143 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
145 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
147 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
149 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
153 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
169 nw::gfx::TransformAnimEvaluator*
195 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
218 nw::gfx::TransformAnimEvaluator*
219 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
235 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
241 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
253 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
255 nw::gfx::TransformAnimEvaluator* evaluator = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
290 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
294 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed()
295 nw::gfx::TransformAnimEvaluator* evaluator = in ChangeSpeed()
296 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed()
322 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
327 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
360 nw::gfx::ResGraphicsFile resFile = resourceSet->resource; in BuildResources()
375 nw::gfx::TransferedVramAddressSetter locationSetter( imageData, vramAddr ); in BuildResources()
381 nw::gfx::Result result = resFile.Setup(&s_DeviceAllocator); in BuildResources()
387 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
390 nw::gfx::ResModelArray models = resFile.GetModels(); in BuildResources()
391 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
392 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
395 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
402 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
405 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources()
406 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
407 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
410 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
419 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
422 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
425 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
428 nw::gfx::ResSceneEnvironmentSettingArray settings = resFile.GetSceneEnvironmentSettings(); in BuildResources()
429 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
430 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
433 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
437 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
438 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
473 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
488 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
575 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()