Lines Matching refs:gfx
60 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
75 nw::gfx::SceneNode* s_SceneRoot = NULL;
76 nw::gfx::SceneNode* s_ModelRoot = NULL;
78 nw::gfx::Camera* s_BaseCamera = NULL;
79 nw::gfx::Camera* s_LeftCamera = NULL;
80 nw::gfx::Camera* s_RightCamera = NULL;
87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
94 nw::gfx::SkeletalModel* s_AnimModel = NULL;
96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
105 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
147 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
149 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
151 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
153 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
157 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
171 nw::gfx::TransformAnimEvaluator*
197 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
218 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
220 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
226 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
227 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
230 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
234 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
247 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
273 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
285 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
290 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
322 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
323 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
324 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
326 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
332 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
334 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
335 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
336 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
339 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
343 nw::gfx::Model::FLAG_BUFFER_NOT_USE, in BuildResources()
349 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
352 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
353 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
354 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
357 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
366 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
369 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
372 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
375 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
376 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
377 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
380 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
384 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
385 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
420 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
435 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
507 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()