Lines Matching refs:gfx

47 class IsMaterialDefaultModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
57 class IsMaterialChangeModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
60 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
70 class StartMaterialChangeRenderCommand : public nw::gfx::RenderCommand
75 StartMaterialChangeRenderCommand(nw::gfx::Material* changeMaterial) in StartMaterialChangeRenderCommand()
80 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
87 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
91 nw::gfx::Material* m_ChangeMaterial;
95 class EndMaterialChangeRenderCommand : public nw::gfx::RenderCommand
104 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
106 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
133 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
153 nw::gfx::SceneNode* s_SceneRoot = NULL;
154 nw::gfx::SceneNode* s_ModelRoot = NULL;
159 nw::gfx::Camera* s_BaseCamera = NULL;
160 nw::gfx::Camera* s_LeftCamera = NULL;
161 nw::gfx::Camera* s_RightCamera = NULL;
165 nw::gfx::Model* s_BufferTorus = NULL;
166 nw::gfx::Model* s_LutTorus = NULL;
167 nw::gfx::Model* s_TextureTorus = NULL;
168 nw::gfx::Material* s_EdgeMaterial = NULL;
170 nw::gfx::res::ResTexture s_ChangedTexture;
171 nw::gfx::res::ResLookupTable s_ChangedLut;
178 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
189 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
231 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
233 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
235 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
237 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
241 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
253 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
258 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
290 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
291 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
292 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
294 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
297 if (result.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) in BuildResources()
309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
311 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
312 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
313 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
316 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
323 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
347 nw::gfx::Model* changeModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
355 nw::gfx::SceneNode* bufferNode = nw::demo::Utility::CreateSceneNode( in BuildResources()
359 nw::gfx::Model::FLAG_BUFFER_MATERIAL_COLOR in BuildResources()
363 nw::gfx::Model* bufferModel = nw::ut::DynamicCast<nw::gfx::Model*>(bufferNode); in BuildResources()
376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
381 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
393 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
396 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
399 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
400 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
401 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
408 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
425 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()
431 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()
432 …s_TextureResource.resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY… in InitializeScenes()
454 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
490 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
520 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial()
522 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial()
533 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial()
535 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial()
536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
548 …nw::gfx::res::ResFragmentLightingTable resFragmentLightingLut = resTorusMaterial.GetFragmentShader… in ChangeMaterial()
549 …nw::gfx::res::ResLightingLookupTable resLightingLut = resFragmentLightingLut.GetReflectanceRSample… in ChangeMaterial()
550 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()
567 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
568 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
571 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView()
588 … s_StartMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
604 … s_EndMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
614 nw::gfx::RenderElementCompare()); in SubmitView()
676 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()