Lines Matching refs:gfx
66 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
81 nw::gfx::SceneNode* s_SceneRoot = NULL;
82 nw::gfx::SceneNode* s_ModelRoot = NULL;
84 nw::gfx::Camera* s_BaseCamera = NULL;
85 nw::gfx::Camera* s_LeftCamera = NULL;
86 nw::gfx::Camera* s_RightCamera = NULL;
93 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
100 nw::gfx::SkeletalModel* s_AnimModel = NULL;
102 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
114 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
156 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
158 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
160 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
162 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
166 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
182 nw::gfx::TransformAnimEvaluator*
208 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
229 nw::gfx::AnimEvaluator*
251 nw::gfx::AnimEvaluator* evaluator = nw::gfx::AnimEvaluator::Builder() in CreateMaterialAnimEvaluator()
269 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
271 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
277 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
278 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
281 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
285 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
298 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
316 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim()
342 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim()
344 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
355 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
368 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
381 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim()
405 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
415 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender()
416 nw::gfx::TransformAnimInterpolator* skeletalInterpolator = in UpdateBlender()
417 nw::ut::DynamicCast<nw::gfx::TransformAnimInterpolator*>(skeletalAnimObject); in UpdateBlender()
442 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
443 nw::gfx::AnimInterpolator* materialInterpolator = in UpdateBlender()
444 nw::ut::DynamicCast<nw::gfx::AnimInterpolator*>(materialAnimObject); in UpdateBlender()
478 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
490 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
495 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
527 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
528 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
529 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
531 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
537 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
539 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
540 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
541 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
544 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
550 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
553 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
554 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
555 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
558 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
567 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
570 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
573 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
576 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
577 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
578 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
581 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
585 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
586 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
627 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
642 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
725 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()