Lines Matching refs:gfx
60 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
75 nw::gfx::SceneNode* s_SceneRoot = NULL;
77 nw::gfx::Camera* s_BaseCamera = NULL;
78 nw::gfx::Camera* s_LeftCamera = NULL;
79 nw::gfx::Camera* s_RightCamera = NULL;
87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
92 nw::gfx::UserRenderNode* s_UserRenderNode = NULL;
99 class GrUserRenderCommand : public nw::gfx::UserRenderCommand
103 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
106 nw::gfx::UserRenderNode* userRenderNode = GetUserRenderNode(); in Invoke()
132 nw::gfx::RenderContext::RESETSTATEMODE_SHADER_PROGRAM | in Invoke()
133 nw::gfx::RenderContext::RESETSTATEMODE_MATERIAL_CACHE in Invoke()
152 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
201 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
203 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
205 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
207 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
211 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
230 s_UserRenderNode = nw::gfx::UserRenderNode::DynamicBuilder() in BuildUserRenderNode()
256 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
287 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
288 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
289 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
291 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
297 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
299 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
300 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
301 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
304 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
312 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
316 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
317 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
318 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
321 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
330 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
332 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
335 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
338 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
339 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
340 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
343 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
347 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
348 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
379 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
395 nw::gfx::SafeDestroyBranch(s_UserRenderNode); in TerminateScenes()
397 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
399 nw::gfx::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
418 nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = in UpdateScene()
480 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()