Lines Matching refs:gfx
75 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
85 nw::gfx::Camera*
99 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateCamera()
100 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera()
103 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera()
104 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera()
109 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater = in CreateCamera()
110 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera()
115 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateCamera()
116 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera()
122 nw::gfx::Camera* camera = in CreateCamera()
123 nw::gfx::Camera::DynamicBuilder() in CreateCamera()
139 nw::gfx::Camera*
153 nw::gfx::AimTargetViewUpdater* viewUpdater = in CreateAimCamera()
154 nw::gfx::AimTargetViewUpdater::Create(allocator); in CreateAimCamera()
157 nw::gfx::ResAimTargetViewUpdater resViewUpdater = in CreateAimCamera()
158 nw::gfx::ResStaticCast<nw::gfx::ResAimTargetViewUpdater>(viewUpdater->GetResource()); in CreateAimCamera()
163 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater = in CreateAimCamera()
164 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateAimCamera()
169 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateAimCamera()
170 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateAimCamera()
176 nw::gfx::Camera* camera = in CreateAimCamera()
177 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera()
193 nw::gfx::Camera*
208 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateFrustumCamera()
209 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateFrustumCamera()
212 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateFrustumCamera()
213 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateFrustumCamera()
218 nw::gfx::FrustumProjectionUpdater* projectionUpdater = in CreateFrustumCamera()
219 nw::gfx::FrustumProjectionUpdater::Create(allocator); in CreateFrustumCamera()
224 nw::gfx::ResFrustumProjectionUpdater resProjectionUpdater = in CreateFrustumCamera()
225 nw::gfx::ResStaticCast<nw::gfx::ResFrustumProjectionUpdater>( in CreateFrustumCamera()
229 nw::gfx::ResProjectionRect rect = resProjectionUpdater.GetRect(); in CreateFrustumCamera()
234 nw::gfx::Camera* camera = in CreateFrustumCamera()
235 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera()
251 nw::gfx::Camera*
266 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateOrthoCamera()
267 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateOrthoCamera()
270 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateOrthoCamera()
271 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateOrthoCamera()
276 nw::gfx::OrthoProjectionUpdater* projectionUpdater = in CreateOrthoCamera()
277 nw::gfx::OrthoProjectionUpdater::Create(allocator); in CreateOrthoCamera()
282 nw::gfx::ResOrthoProjectionUpdater resProjectionUpdater = in CreateOrthoCamera()
283 nw::gfx::ResStaticCast<nw::gfx::ResOrthoProjectionUpdater>( in CreateOrthoCamera()
287 nw::gfx::ResProjectionRect rect = resProjectionUpdater.GetRect(); in CreateOrthoCamera()
292 nw::gfx::Camera* camera = in CreateOrthoCamera()
293 nw::gfx::Camera::DynamicBuilder() in CreateOrthoCamera()
311 nw::gfx::Camera** ppBaseCamera, in CreateStereoCameras()
312 nw::gfx::Camera** ppLeftCamera, in CreateStereoCameras()
313 nw::gfx::Camera** ppRightCamera, in CreateStereoCameras()
340 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras()
350 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras()
364 nw::gfx::Camera* camera, in SetCameraAspectRatio()
381 nw::gfx::IRenderTarget*
411 return nw::gfx::IRenderTarget::Builder() in CreateUpperScreenBuffer()
421 nw::gfx::IRenderTarget*
429 return nw::gfx::IRenderTarget::Builder() in CreateLowerScreenBuffer()
439 nw::gfx::SceneNode*
442 nw::gfx::ResSceneObject resource, in CreateSceneNode()
444 nw::gfx::Model::BufferOption bufferOption, in CreateSceneNode()
448 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
455 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
491 nw::gfx::AnimGroup*
493 nw::gfx::SceneObject* object, in GetAnimGroup()
498 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup()
504 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup()
511 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
518 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
525 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup()
532 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup()
582 nw::gfx::SceneObject* object, in BindAnimationObject()
583 nw::gfx::AnimObject* animObject, in BindAnimationObject()
587 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
602 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
609 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
616 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
623 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject()
630 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject()