Lines Matching refs:gfx

37 namespace gfx {
84 nw::gfx::ResGraphicsFile resource;
125 gfx::RenderColorFormat renderColorFormat; //!< スクリーンのカラーフォーマットを表します。
140 : renderColorFormat(nw::gfx::RENDER_COLOR_FORMAT_RGBA8), in Description()
234 void SetRenderTarget(gfx::IRenderTarget* renderTarget);
240 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
246 gfx::SceneEnvironment& GetSceneEnvironment() in GetSceneEnvironment()
256 void SetRenderSortMode(gfx::ISceneUpdater::RenderSortMode renderSortMode);
262 gfx::ISceneUpdater::RenderSortMode GetRenderSortMode() const in GetRenderSortMode()
271 gfx::RenderQueue* GetRenderQueue() const in GetRenderQueue()
280 gfx::MeshRenderer* GetMeshRenderer() const in GetMeshRenderer()
299 gfx::RenderCommand* renderCommand, in EnqueueRenderCommand()
300 gfx::ResMaterial::TranslucencyKind translucencyKind, in EnqueueRenderCommand()
324 ut::MoveArray<gfx::SceneEnvironmentSetting*>* sceneEnvironmentSettings);
348 gfx::Camera* camera,
361 gfx::Camera* leftCamera,
362 gfx::Camera* rightCamera,
375 void ClearBySkyModel(const gfx::Camera* camera);
430 gfx::Camera* leftCamera,
431 gfx::Camera* rightCamera,
432 gfx::Camera* baseCamera,
474 ut::Signal1<void, const gfx::Camera*>* GetPostRenderCallback() const in GetPostRenderCallback()
483 ut::Signal1<void, const gfx::Camera*>* GetPostRightRenderCallback() const in GetPostRightRenderCallback()
497 m_RenderSortMode(gfx::ISceneUpdater::ALL_MESH_BASE_SORT), in RenderSystem()
510 gfx::RenderContext* m_RenderContext;
511 gfx::RenderKeyFactory* m_PriorMaterialRenderKeyFactory;
512 gfx::RenderKeyFactory* m_PriorDepthRenderKeyFactory;
513 gfx::RenderQueue* m_RenderQueue;
514 gfx::MeshRenderer* m_MeshRenderer;
515 gfx::ISceneUpdater::RenderSortMode m_RenderSortMode;
528 gfx::Model* m_SkyModel;
530 ut::Signal1<void, const gfx::Camera*>* m_PostRenderCallback;
531 ut::Signal1<void, const gfx::Camera*>* m_PostRightRenderCallback;
566 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description()
567 maxModels(gfx::SceneContext::DEFAULT_MAX_MODELS), in Description()
568 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description()
569 maxCameras(gfx::SceneContext::DEFAULT_MAX_CAMERAS), in Description()
570 maxLights(gfx::SceneContext::DEFAULT_MAX_LIGHTS), in Description()
571 maxFragmentLights(gfx::SceneContext::DEFAULT_MAX_FRAGMENT_LIGHTS), in Description()
572 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
573 maxHemiSphereLights(gfx::SceneContext::DEFAULT_MAX_HEMISPHERE_LIGHTS), in Description()
574 maxAmbientLights(gfx::SceneContext::DEFAULT_MAX_AMBIENT_LIGHTS), in Description()
575 maxFogs(gfx::SceneContext::DEFAULT_MAX_FOGS), in Description()
576 maxParticleSets(gfx::SceneContext::DEFAULT_MAX_PARTICLESETS), in Description()
577 maxParticleEmitters(gfx::SceneContext::DEFAULT_MAX_PARTICLEEMITTERS), in Description()
578 maxParticleModels(gfx::SceneContext::DEFAULT_MAX_PARTICLEMODELS), in Description()
581 maxUserRenderNodes(gfx::SceneContext::DEFAULT_MAX_USER_RENDER_NODES), in Description()
614 void InitializeScene(gfx::SceneNode* sceneRoot);
621 void TraverseScene(gfx::SceneNode* sceneRoot);
629 gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()
632 gfx::ISceneUpdater* GetSceneUpdater() { return m_SceneUpdater; } in GetSceneUpdater()
648 gfx::SceneContext* m_SceneContext;
649 gfx::SceneTraverser* m_SceneTraverser;
650 gfx::SceneUpdater* m_SceneUpdater;
651 gfx::SceneInitializer* m_SceneInitializer;