Lines Matching refs:gfx
53 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
58 nw::gfx::ParticleContext* s_ParticleContext = NULL;
68 nw::gfx::SceneNode* s_SceneRoot = NULL;
70 nw::gfx::Camera* s_BaseCamera = NULL;
71 nw::gfx::Camera* s_LeftCamera = NULL;
72 nw::gfx::Camera* s_RightCamera = NULL;
76 nw::gfx::ParticleEmitter* s_ParticleEmitter = NULL;
77 nw::gfx::ParticleModel* s_ParticleModel = NULL;
83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
90 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
100 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
128 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
132 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
148 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
150 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
152 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
154 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
158 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
162 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
174 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
206 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
207 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
208 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
210 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
217 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
219 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
220 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
221 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
224 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
233 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()
237 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
238 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
241 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
250 s_ParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources()
254 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
255 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
267 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
272 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
275 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
278 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
279 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
280 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
283 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
287 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
288 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
317 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
334 nw::gfx::SafeDestroyBranch(s_ParticleModel); in TerminateScenes()
340 nw::gfx::SafeDestroyBranch(s_ParticleEmitter); in TerminateScenes()
344 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
377 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()
378 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()
383 … collection->SetParameter(nw::gfx::PARTICLEUSAGE_COLOR, nw::gfx::PARTICLE_BUFFER_FRONT, newColor); in UpdateScene()
392 nw::gfx::ParticleTime newLife = (s_FrameCount % 256) / 256.0f * 100 + 1; in UpdateScene()
402 nw::gfx::PARTICLEUSAGE_ACTIVEINDEX, in UpdateScene()
403 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
407 nw::gfx::PARTICLEUSAGE_TRANSLATE, in UpdateScene()
408 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
412 nw::gfx::PARTICLEUSAGE_VELOCITY, in UpdateScene()
413 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
486 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()