| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/ |
| D | gx_AlphaTest.cpp | 50 GLuint s_ProgramId; variable 97 glUseProgram(s_ProgramId); in SetUniforms() 98 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.enableAlphaTest"), GL_TRUE); in SetUniforms() 99 …glUniform1f(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.alphaRefValue"), ALPHA_TEST_REF_V… in SetUniforms() 100 …glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.alphaTestFunc"), s_AlphaTestFunc[… in SetUniforms() 103 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].combineRgb"), GL_REPLACE); in SetUniforms() 104 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetUniforms() 105 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetUniforms() 106 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetUniforms() 107 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].srcRgb"), GL_FRAGMENT_PRIMARY_COLOR_D… in SetUniforms() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 28 GLuint s_ProgramId = 0; variable 134 s_ProgramId = glCreateProgram(); in InitializeShader() 146 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader() 147 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader() 149 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader() 150 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader() 151 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader() 153 glLinkProgram(s_ProgramId); in InitializeShader() 154 glValidateProgram(s_ProgramId); in InitializeShader() 156 demo::InitializeUniforms(s_ProgramId); in InitializeShader() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 50 GLuint s_ProgramId = 0; variable 149 s_ProgramId = glCreateProgram(); in InitializeShader() 161 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader() 162 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader() 164 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader() 165 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader() 166 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader() 168 glLinkProgram(s_ProgramId); in InitializeShader() 169 glValidateProgram(s_ProgramId); in InitializeShader() 171 demo::InitializeUniforms(s_ProgramId); in InitializeShader() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 51 GLuint s_ProgramId = 0; variable 181 s_ProgramId = glCreateProgram(); in InitializeShader() 193 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader() 194 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader() 196 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader() 197 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader() 198 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader() 200 glLinkProgram(s_ProgramId); in InitializeShader() 201 glValidateProgram(s_ProgramId); in InitializeShader() 203 demo::InitializeUniforms(s_ProgramId); in InitializeShader() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 60 GLuint s_ProgramId = 0; variable 191 s_ProgramId = glCreateProgram(); in InitializeShader() 203 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader() 204 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader() 206 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader() 207 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader() 208 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader() 210 glLinkProgram(s_ProgramId); in InitializeShader() 211 glValidateProgram(s_ProgramId); in InitializeShader() 213 demo::InitializeUniforms(s_ProgramId); in InitializeShader() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 28 GLuint s_ProgramId = 0; variable 213 s_ProgramId = glCreateProgram(); in InitializeShader() 225 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader() 226 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader() 228 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader() 229 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader() 230 glBindAttribLocation(s_ProgramId, 2, "aTexcoord"); in InitializeShader() 231 glBindAttribLocation(s_ProgramId, 3, "aNormal"); in InitializeShader() 233 glLinkProgram(s_ProgramId); in InitializeShader() 234 glValidateProgram(s_ProgramId); in InitializeShader() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 30 GLuint s_ProgramId = 0; variable 407 s_ProgramId = glCreateProgram(); in InitializeShader() 418 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader() 420 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader() 421 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader() 422 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader() 423 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader() 425 glLinkProgram(s_ProgramId); in InitializeShader() 426 glValidateProgram(s_ProgramId); in InitializeShader() 428 demo::InitializeUniforms(s_ProgramId); in InitializeShader() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 67 GLuint s_ProgramId = 0; variable 199 s_ProgramId = glCreateProgram(); in InitializeShader() 211 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader() 212 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader() 214 glBindAttribLocation(s_ProgramId, VERTEX_POSITION_ATTRIBUTE_INDEX, "aPosition"); in InitializeShader() 215 glBindAttribLocation(s_ProgramId, VERTEX_COLOR_ATTRIBUTE_INDEX, "aColor"); in InitializeShader() 216 glBindAttribLocation(s_ProgramId, VERTEX_NORMAL_ATTRIBUTE_INDEX, "aNormal"); in InitializeShader() 218 glLinkProgram(s_ProgramId); in InitializeShader() 219 glValidateProgram(s_ProgramId); in InitializeShader() 221 demo::InitializeUniforms(s_ProgramId); in InitializeShader() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 29 GLuint s_ProgramId = 0; variable 237 s_ProgramId = glCreateProgram(); in InitializeShader() 249 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader() 250 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader() 252 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader() 253 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader() 254 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader() 256 glLinkProgram(s_ProgramId); in InitializeShader() 257 glValidateProgram(s_ProgramId); in InitializeShader() 259 demo::InitializeUniforms(s_ProgramId); in InitializeShader() [all …]
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