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Searched refs:s_ProgramId (Results 1 – 9 of 9) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/
Dgx_AlphaTest.cpp50 GLuint s_ProgramId; variable
97 glUseProgram(s_ProgramId); in SetUniforms()
98 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.enableAlphaTest"), GL_TRUE); in SetUniforms()
99 …glUniform1f(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.alphaRefValue"), ALPHA_TEST_REF_V… in SetUniforms()
100 …glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.alphaTestFunc"), s_AlphaTestFunc[… in SetUniforms()
103 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].combineRgb"), GL_REPLACE); in SetUniforms()
104 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetUniforms()
105 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetUniforms()
106 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetUniforms()
107 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].srcRgb"), GL_FRAGMENT_PRIMARY_COLOR_D… in SetUniforms()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp28 GLuint s_ProgramId = 0; variable
134 s_ProgramId = glCreateProgram(); in InitializeShader()
146 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
147 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
149 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
150 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
151 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
153 glLinkProgram(s_ProgramId); in InitializeShader()
154 glValidateProgram(s_ProgramId); in InitializeShader()
156 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp50 GLuint s_ProgramId = 0; variable
149 s_ProgramId = glCreateProgram(); in InitializeShader()
161 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
162 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
164 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
165 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
166 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
168 glLinkProgram(s_ProgramId); in InitializeShader()
169 glValidateProgram(s_ProgramId); in InitializeShader()
171 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp51 GLuint s_ProgramId = 0; variable
181 s_ProgramId = glCreateProgram(); in InitializeShader()
193 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
194 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
196 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
197 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
198 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
200 glLinkProgram(s_ProgramId); in InitializeShader()
201 glValidateProgram(s_ProgramId); in InitializeShader()
203 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp60 GLuint s_ProgramId = 0; variable
191 s_ProgramId = glCreateProgram(); in InitializeShader()
203 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
204 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
206 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
207 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
208 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
210 glLinkProgram(s_ProgramId); in InitializeShader()
211 glValidateProgram(s_ProgramId); in InitializeShader()
213 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp28 GLuint s_ProgramId = 0; variable
213 s_ProgramId = glCreateProgram(); in InitializeShader()
225 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
226 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
228 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
229 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
230 glBindAttribLocation(s_ProgramId, 2, "aTexcoord"); in InitializeShader()
231 glBindAttribLocation(s_ProgramId, 3, "aNormal"); in InitializeShader()
233 glLinkProgram(s_ProgramId); in InitializeShader()
234 glValidateProgram(s_ProgramId); in InitializeShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp30 GLuint s_ProgramId = 0; variable
407 s_ProgramId = glCreateProgram(); in InitializeShader()
418 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
420 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
421 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
422 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
423 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
425 glLinkProgram(s_ProgramId); in InitializeShader()
426 glValidateProgram(s_ProgramId); in InitializeShader()
428 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp67 GLuint s_ProgramId = 0; variable
199 s_ProgramId = glCreateProgram(); in InitializeShader()
211 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
212 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
214 glBindAttribLocation(s_ProgramId, VERTEX_POSITION_ATTRIBUTE_INDEX, "aPosition"); in InitializeShader()
215 glBindAttribLocation(s_ProgramId, VERTEX_COLOR_ATTRIBUTE_INDEX, "aColor"); in InitializeShader()
216 glBindAttribLocation(s_ProgramId, VERTEX_NORMAL_ATTRIBUTE_INDEX, "aNormal"); in InitializeShader()
218 glLinkProgram(s_ProgramId); in InitializeShader()
219 glValidateProgram(s_ProgramId); in InitializeShader()
221 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp29 GLuint s_ProgramId = 0; variable
237 s_ProgramId = glCreateProgram(); in InitializeShader()
249 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
250 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
252 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
253 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
254 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
256 glLinkProgram(s_ProgramId); in InitializeShader()
257 glValidateProgram(s_ProgramId); in InitializeShader()
259 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
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