Lines Matching refs:s_ProgramId
51 GLuint s_ProgramId = 0; variable
181 s_ProgramId = glCreateProgram(); in InitializeShader()
193 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
194 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
196 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
197 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
198 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
200 glLinkProgram(s_ProgramId); in InitializeShader()
201 glValidateProgram(s_ProgramId); in InitializeShader()
203 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
288 glUseProgram(s_ProgramId); in UseShader()