Lines Matching refs:s_ProgramId
30 GLuint s_ProgramId = 0; variable
407 s_ProgramId = glCreateProgram(); in InitializeShader()
418 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
420 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
421 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
422 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
423 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
425 glLinkProgram(s_ProgramId); in InitializeShader()
426 glValidateProgram(s_ProgramId); in InitializeShader()
428 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
508 glUseProgram(s_ProgramId); in UseShader()