Lines Matching refs:s_ProgramId
50 GLuint s_ProgramId; variable
97 glUseProgram(s_ProgramId); in SetUniforms()
98 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.enableAlphaTest"), GL_TRUE); in SetUniforms()
99 …glUniform1f(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.alphaRefValue"), ALPHA_TEST_REF_V… in SetUniforms()
100 …glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_FragOperation.alphaTestFunc"), s_AlphaTestFunc[… in SetUniforms()
103 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].combineRgb"), GL_REPLACE); in SetUniforms()
104 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].combineAlpha"), GL_REPLACE); in SetUniforms()
105 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].operandRgb"), GL_SRC_COLOR, GL_SRC_CO… in SetUniforms()
106 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].operandAlpha"), GL_SRC_ALPHA, GL_SRC_… in SetUniforms()
107 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].srcRgb"), GL_FRAGMENT_PRIMARY_COLOR_D… in SetUniforms()
108 …glUniform3i(glGetUniformLocation(s_ProgramId, "dmp_TexEnv[2].srcAlpha"), GL_PRIMARY_COLOR, GL_PREV… in SetUniforms()
111 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetUniforms()
114 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLighting.ambient"), 1, gAmb); in SetUniforms()
119 glUniform1i(glGetUniformLocation(s_ProgramId, "dmp_FragmentLightSource[0].enabled"), GL_TRUE); in SetUniforms()
120 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLightSource[0].ambient"), 1, lAmb); in SetUniforms()
121 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLightSource[0].diffuse"), 1, lDif); in SetUniforms()
122 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLightSource[0].position"), 1, lPos); in SetUniforms()
127 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentMaterial.ambient"), 1, mAmb); in SetUniforms()
128 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentMaterial.diffuse"), 1, mDif); in SetUniforms()
192 glUseProgram(s_ProgramId); in DrawFrame()
193 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramId, "uProjection"), 1, GL_TRUE, static_cast<f32*>… in DrawFrame()
196 …glUniformMatrix4fv(glGetUniformLocation(s_ProgramId, "uModelView"), 1, GL_TRUE, static_cast<f32*>(… in DrawFrame()
240 s_ProgramId = glCreateProgram(); in Initialize()
252 glAttachShader(s_ProgramId, s_ShaderId); in Initialize()
253 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
254 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in Initialize()
256 glBindAttribLocation(s_ProgramId, 1, "aNormal"); in Initialize()
257 glBindAttribLocation(s_ProgramId, 2, "aColor"); in Initialize()
259 glLinkProgram(s_ProgramId); in Initialize()
260 glValidateProgram(s_ProgramId); in Initialize()