Lines Matching refs:s_ProgramId
28 GLuint s_ProgramId = 0; variable
213 s_ProgramId = glCreateProgram(); in InitializeShader()
225 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
226 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
228 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
229 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
230 glBindAttribLocation(s_ProgramId, 2, "aTexcoord"); in InitializeShader()
231 glBindAttribLocation(s_ProgramId, 3, "aNormal"); in InitializeShader()
233 glLinkProgram(s_ProgramId); in InitializeShader()
234 glValidateProgram(s_ProgramId); in InitializeShader()
236 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
314 glUseProgram(s_ProgramId); in UseShaderParticle()
361 glUseProgram(s_ProgramId); in UseShaderTexture()