Lines Matching refs:s_ProgramId
28 GLuint s_ProgramId = 0; variable
134 s_ProgramId = glCreateProgram(); in InitializeShader()
146 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
147 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
149 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
150 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
151 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
153 glLinkProgram(s_ProgramId); in InitializeShader()
154 glValidateProgram(s_ProgramId); in InitializeShader()
156 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
212 glUseProgram(s_ProgramId); in UseShader()