Lines Matching refs:s_ProgramId
50 GLuint s_ProgramId = 0; variable
149 s_ProgramId = glCreateProgram(); in InitializeShader()
161 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
162 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
164 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
165 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
166 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
168 glLinkProgram(s_ProgramId); in InitializeShader()
169 glValidateProgram(s_ProgramId); in InitializeShader()
171 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
217 glUseProgram(s_ProgramId); in UseShader()