Lines Matching refs:s_ProgramId
67 GLuint s_ProgramId = 0; variable
199 s_ProgramId = glCreateProgram(); in InitializeShader()
211 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
212 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
214 glBindAttribLocation(s_ProgramId, VERTEX_POSITION_ATTRIBUTE_INDEX, "aPosition"); in InitializeShader()
215 glBindAttribLocation(s_ProgramId, VERTEX_COLOR_ATTRIBUTE_INDEX, "aColor"); in InitializeShader()
216 glBindAttribLocation(s_ProgramId, VERTEX_NORMAL_ATTRIBUTE_INDEX, "aNormal"); in InitializeShader()
218 glLinkProgram(s_ProgramId); in InitializeShader()
219 glValidateProgram(s_ProgramId); in InitializeShader()
221 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
794 glUseProgram(s_ProgramId); in UseShader()