Lines Matching refs:s_ProgramId
60 GLuint s_ProgramId = 0; variable
191 s_ProgramId = glCreateProgram(); in InitializeShader()
203 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
204 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
206 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
207 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
208 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
210 glLinkProgram(s_ProgramId); in InitializeShader()
211 glValidateProgram(s_ProgramId); in InitializeShader()
213 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
298 glUseProgram(s_ProgramId); in UseProgram()