Lines Matching refs:s_ProgramId
29 GLuint s_ProgramId = 0; variable
237 s_ProgramId = glCreateProgram(); in InitializeShader()
249 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
250 glAttachShader(s_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitializeShader()
252 glBindAttribLocation(s_ProgramId, 0, "aPosition"); in InitializeShader()
253 glBindAttribLocation(s_ProgramId, 1, "aColor"); in InitializeShader()
254 glBindAttribLocation(s_ProgramId, 2, "aNormal"); in InitializeShader()
256 glLinkProgram(s_ProgramId); in InitializeShader()
257 glValidateProgram(s_ProgramId); in InitializeShader()
259 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
395 glUseProgram(s_ProgramId); in UseShader()