| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 136 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 145 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 152 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 155 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 163 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 167 s_ShaderResource = s_DeviceAllocator.AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeGraphics() 168 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics() 187 s_DeviceAllocator.DestructAndFree(s_ShaderResource, 1); in TerminateGraphics() 213 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 82 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 98 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 101 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 111 .Create(&s_DeviceAllocator); in InitializeGraphics() 114 .Create(&s_DeviceAllocator); in InitializeGraphics() 157 .Create(&s_DeviceAllocator); in BuildRootNodes() 171 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 38 nw::demo::DemoAllocator s_DeviceAllocator; variable 85 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 101 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 104 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 111 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 114 .Create(&s_DeviceAllocator); in InitializeGraphics() 117 .Create(&s_DeviceAllocator); in InitializeGraphics() 160 .Create(&s_DeviceAllocator); in BuildRootNodes() 174 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 88 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 102 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 105 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 148 .Create(&s_DeviceAllocator); in BuildRootNodes() 159 &s_DeviceAllocator, in BuildCameras() 190 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 196 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 42 nw::demo::DemoAllocator s_DeviceAllocator; variable 152 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 161 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 168 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 171 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 181 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 187 s_GrPrimitiveRenderer.Initialize( &s_DeviceAllocator, GR_SHADER_FILE ); in InitializeGraphics() 224 void* userCommandMemory = s_DeviceAllocator.Alloc(sizeof(GrUserRenderCommand)); in BuildUserRenderNode() 232 .Create(&s_DeviceAllocator); in BuildUserRenderNode() 258 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 39 nw::demo::DemoAllocator s_DeviceAllocator; variable 93 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 102 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 109 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 112 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 119 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 122 .Create(&s_DeviceAllocator); in InitializeGraphics() 125 .Create(&s_DeviceAllocator); in InitializeGraphics() 169 .Create(&s_DeviceAllocator); in BuildRootNodes() 183 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 82 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 98 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 101 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 147 .Create(&s_DeviceAllocator); in BuildRootNodes() 153 .Create(&s_DeviceAllocator); in BuildRootNodes() 160 .Create(&s_DeviceAllocator); in BuildRootNodes() 167 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 38 nw::demo::DemoAllocator s_DeviceAllocator; variable 85 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 101 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 104 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 115 .Create(&s_DeviceAllocator); in InitializeGraphics() 118 .Create(&s_DeviceAllocator); in InitializeGraphics() 162 .Create(&s_DeviceAllocator); in BuildRootNodes() 168 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 41 nw::demo::DemoAllocator s_DeviceAllocator; variable 147 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem() 150 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 167 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem() 178 .Create(&s_DeviceAllocator); in InitializeGraphics() 200 .Create(&s_DeviceAllocator); in InitializeGraphics() 204 .Create(&s_DeviceAllocator); in InitializeGraphics() 215 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 222 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 226 .Create(&s_DeviceAllocator); in InitializeGraphics() [all …]
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 38 nw::demo::DemoAllocator s_DeviceAllocator; variable 105 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 114 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 121 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 124 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 180 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() 202 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 286 .Create(&s_DeviceAllocator); in BuildRootNodes() 291 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 82 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 98 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 101 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 115 .Create(&s_DeviceAllocator); in InitializeGraphics() 158 .Create(&s_DeviceAllocator); in BuildRootNodes() 172 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 82 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 91 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 98 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 101 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 111 .Create(&s_DeviceAllocator); in InitializeGraphics() 114 .Create(&s_DeviceAllocator); in InitializeGraphics() 157 .Create(&s_DeviceAllocator); in BuildRootNodes() 171 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 117 nw::demo::DemoAllocator s_DeviceAllocator; variable 189 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 198 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 205 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 208 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 216 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 254 .Create(&s_DeviceAllocator); in BuildRootNodes() 259 .Create(&s_DeviceAllocator); in BuildRootNodes() 274 &s_DeviceAllocator, in BuildCameras() 294 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 41 nw::demo::DemoAllocator s_DeviceAllocator; variable 149 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem() 152 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 170 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem() 199 .Create(&s_DeviceAllocator); in InitializeGraphics() 203 .Create(&s_DeviceAllocator); in InitializeGraphics() 214 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 221 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 225 .Create(&s_DeviceAllocator); in InitializeGraphics() 228 void* cameraMemory = s_DeviceAllocator.Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in InitializeGraphics() [all …]
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 41 nw::demo::DemoAllocator s_DeviceAllocator; variable 139 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem() 142 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 159 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem() 188 .Create(&s_DeviceAllocator); in InitializeGraphics() 192 .Create(&s_DeviceAllocator); in InitializeGraphics() 203 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 210 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 214 .Create(&s_DeviceAllocator); in InitializeGraphics() 217 void* cameraMemory = s_DeviceAllocator.Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in InitializeGraphics() [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 38 nw::demo::DemoAllocator s_DeviceAllocator; variable 106 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 115 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 122 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 125 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 133 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 175 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in BuildTransformAnimResource() 208 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 248 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim() 316 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 279 nw::demo::DemoAllocator s_DeviceAllocator; variable 348 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 357 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 364 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 367 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 382 .Create(&s_DeviceAllocator); in InitializeGraphics() 383 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics() 387 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics() 396 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 450 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() [all …]
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 38 nw::demo::DemoAllocator s_DeviceAllocator; variable 150 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 159 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 166 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 169 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 176 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 242 .Create(&s_DeviceAllocator); in BuildRootNodes() 248 .Create(&s_DeviceAllocator); in BuildRootNodes() 254 .Create(&s_DeviceAllocator); in BuildRootNodes() 261 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 38 nw::demo::DemoAllocator s_DeviceAllocator; variable 114 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 123 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 130 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 133 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 141 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 190 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() 213 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 237 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateMaterialAnimEvaluator() 256 .Create(&s_DeviceAllocator); in CreateMaterialAnimEvaluator() [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 38 nw::demo::DemoAllocator s_DeviceAllocator; variable 101 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 110 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 117 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 120 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 128 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 177 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() 200 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 323 .Create(&s_DeviceAllocator); in BuildRootNodes() 328 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 100 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 109 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 116 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 119 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 127 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 132 .Create(&s_DeviceAllocator); in InitializeGraphics() 136 .Create(&s_DeviceAllocator); in InitializeGraphics() 207 .Create(&s_DeviceAllocator); in BuildRootNodes() 221 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 109 .Create(&s_DeviceAllocator); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 155 .Create(&s_DeviceAllocator); in BuildRootNodes() 169 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 100 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 109 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 116 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 119 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 130 .Create(&s_DeviceAllocator); in InitializeGraphics() 133 .Create(&s_DeviceAllocator); in InitializeGraphics() 176 .Create(&s_DeviceAllocator); in BuildRootNodes() 190 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 46 nw::demo::DemoAllocator s_DeviceAllocator; variable 134 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 143 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 150 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 153 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 165 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 203 .Create(&s_DeviceAllocator); in BuildRootNodes() 209 .Create(&s_DeviceAllocator); in BuildRootNodes() 224 &s_DeviceAllocator, in BuildCameras() 244 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 100 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 109 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 116 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 119 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 138 .Create(&s_DeviceAllocator); in InitializeGraphics() 142 .Create(&s_DeviceAllocator); in InitializeGraphics() 214 .Create(&s_DeviceAllocator); in BuildRootNodes() 228 &s_DeviceAllocator, in BuildCameras() [all …]
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