Lines Matching refs:s_DeviceAllocator
36 nw::demo::DemoAllocator s_DeviceAllocator; variable
100 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
109 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
116 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
119 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
130 .Create(&s_DeviceAllocator); in InitializeGraphics()
133 .Create(&s_DeviceAllocator); in InitializeGraphics()
176 .Create(&s_DeviceAllocator); in BuildRootNodes()
190 &s_DeviceAllocator, in BuildCameras()
210 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
217 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
259 &s_DeviceAllocator, in BuildResources()
285 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
306 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
538 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
541 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
543 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, &s_ParticleAllocator, &s_RenderSystem) in nnMain()
547 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()