Lines Matching refs:s_DeviceAllocator

38 nw::demo::DemoAllocator s_DeviceAllocator;  variable
85 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
94 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
101 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
104 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
115 .Create(&s_DeviceAllocator); in InitializeGraphics()
118 .Create(&s_DeviceAllocator); in InitializeGraphics()
162 .Create(&s_DeviceAllocator); in BuildRootNodes()
168 .Create(&s_DeviceAllocator); in BuildRootNodes()
182 &s_DeviceAllocator, in BuildCameras()
329 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleApplicationDemo()
332 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo()
335 …ourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE_FILE, &s_DeviceAllocator); in InitializeParticleApplicationDemo()
550 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
553 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
555 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, &s_ParticleAllocator, &s_RenderSystem) in nnMain()
559 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()