Lines Matching refs:s_DeviceAllocator
117 nw::demo::DemoAllocator s_DeviceAllocator; variable
189 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
198 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
205 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
208 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
216 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
254 .Create(&s_DeviceAllocator); in BuildRootNodes()
259 .Create(&s_DeviceAllocator); in BuildRootNodes()
274 &s_DeviceAllocator, in BuildCameras()
294 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
300 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()
309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
317 &s_DeviceAllocator, in BuildResources()
356 &s_DeviceAllocator, in BuildResources()
382 &s_DeviceAllocator, in BuildResources()
406 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
423 s_LutResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , LUT_RESOURCE_FILE); in InitializeScenes()
426 s_LutResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
429 … s_TextureResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator, TEXTURE_RESOURCE_FILE); in InitializeScenes()
433 s_TextureResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
443 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
459 …void* startMaterialChangeCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartMaterialChangeRenderC… in InitializeScenes()
464 …void* endMaterialChangeCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndMaterialChangeRenderComma… in InitializeScenes()
480 s_DeviceAllocator.Free(s_EndMaterialChangeRenderCommand); in TerminateScenes()
482 s_DeviceAllocator.Free(s_StartMaterialChangeRenderCommand); in TerminateScenes()
739 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
741 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
743 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()