Lines Matching refs:s_DeviceAllocator

38 nw::demo::DemoAllocator s_DeviceAllocator;  variable
106 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
115 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
122 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
125 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
133 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
175 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in BuildTransformAnimResource()
208 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
248 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim()
316 .Create(&s_DeviceAllocator); in BuildRootNodes()
321 .Create(&s_DeviceAllocator); in BuildRootNodes()
336 &s_DeviceAllocator, in BuildCameras()
356 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
362 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
370 &s_DeviceAllocator, in BuildResources()
384 &s_DeviceAllocator, in BuildResources()
408 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
430 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
464 s_DeviceAllocator.Free(s_ResAnimEmpty.ptr()); in TerminateScenes()
591 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
593 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
595 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()