| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 134 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 143 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 150 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 153 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 161 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 165 s_ShaderResource = s_DeviceAllocator.AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeGraphics() 166 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics() 185 s_DeviceAllocator.DestructAndFree(s_ShaderResource, 1); in TerminateGraphics() 211 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 86 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 100 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 103 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 146 .Create(&s_DeviceAllocator); in BuildRootNodes() 157 &s_DeviceAllocator, in BuildCameras() 188 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 194 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 83 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 99 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 102 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 109 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 115 .Create(&s_DeviceAllocator); in InitializeGraphics() 158 .Create(&s_DeviceAllocator); in BuildRootNodes() 172 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 109 .Create(&s_DeviceAllocator); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 155 .Create(&s_DeviceAllocator); in BuildRootNodes() 169 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 37 nw::demo::DemoAllocator s_DeviceAllocator; variable 91 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 100 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 107 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 110 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 120 .Create(&s_DeviceAllocator); in InitializeGraphics() 123 .Create(&s_DeviceAllocator); in InitializeGraphics() 167 .Create(&s_DeviceAllocator); in BuildRootNodes() 181 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 145 .Create(&s_DeviceAllocator); in BuildRootNodes() 151 .Create(&s_DeviceAllocator); in BuildRootNodes() 158 .Create(&s_DeviceAllocator); in BuildRootNodes() 165 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 83 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 99 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 102 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 110 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 113 .Create(&s_DeviceAllocator); in InitializeGraphics() 116 .Create(&s_DeviceAllocator); in InitializeGraphics() 160 .Create(&s_DeviceAllocator); in BuildRootNodes() 166 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 39 nw::demo::DemoAllocator s_DeviceAllocator; variable 145 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem() 148 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 165 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem() 176 .Create(&s_DeviceAllocator); in InitializeGraphics() 198 .Create(&s_DeviceAllocator); in InitializeGraphics() 202 .Create(&s_DeviceAllocator); in InitializeGraphics() 213 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 220 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 224 .Create(&s_DeviceAllocator); in InitializeGraphics() [all …]
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 103 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 112 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 119 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 122 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 130 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 178 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() 200 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 284 .Create(&s_DeviceAllocator); in BuildRootNodes() 289 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 109 .Create(&s_DeviceAllocator); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 155 .Create(&s_DeviceAllocator); in BuildRootNodes() 169 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 110 .Create(&s_DeviceAllocator); in InitializeGraphics() 113 .Create(&s_DeviceAllocator); in InitializeGraphics() 156 .Create(&s_DeviceAllocator); in BuildRootNodes() 170 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 115 nw::demo::DemoAllocator s_DeviceAllocator; variable 187 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 196 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 203 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 206 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 214 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 252 .Create(&s_DeviceAllocator); in BuildRootNodes() 257 .Create(&s_DeviceAllocator); in BuildRootNodes() 272 &s_DeviceAllocator, in BuildCameras() 292 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 39 nw::demo::DemoAllocator s_DeviceAllocator; variable 147 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem() 150 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 168 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem() 197 .Create(&s_DeviceAllocator); in InitializeGraphics() 201 .Create(&s_DeviceAllocator); in InitializeGraphics() 212 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 219 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 223 .Create(&s_DeviceAllocator); in InitializeGraphics() 226 void* cameraMemory = s_DeviceAllocator.Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in InitializeGraphics() [all …]
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 39 nw::demo::DemoAllocator s_DeviceAllocator; variable 137 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem() 140 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 157 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem() 186 .Create(&s_DeviceAllocator); in InitializeGraphics() 190 .Create(&s_DeviceAllocator); in InitializeGraphics() 201 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 208 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 212 .Create(&s_DeviceAllocator); in InitializeGraphics() 215 void* cameraMemory = s_DeviceAllocator.Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in InitializeGraphics() [all …]
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 113 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 120 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 123 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 173 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in BuildTransformAnimResource() 206 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 246 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim() 314 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 277 nw::demo::DemoAllocator s_DeviceAllocator; variable 346 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 355 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 362 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 365 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 380 .Create(&s_DeviceAllocator); in InitializeGraphics() 381 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics() 385 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics() 394 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 448 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() [all …]
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 148 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 157 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 164 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 167 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 174 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 240 .Create(&s_DeviceAllocator); in BuildRootNodes() 246 .Create(&s_DeviceAllocator); in BuildRootNodes() 252 .Create(&s_DeviceAllocator); in BuildRootNodes() 259 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 98 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 107 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 114 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 117 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 125 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 130 .Create(&s_DeviceAllocator); in InitializeGraphics() 134 .Create(&s_DeviceAllocator); in InitializeGraphics() 205 .Create(&s_DeviceAllocator); in BuildRootNodes() 219 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 99 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 108 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 115 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 118 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 175 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() 198 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 321 .Create(&s_DeviceAllocator); in BuildRootNodes() 326 .Create(&s_DeviceAllocator); in BuildRootNodes() [all …]
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 112 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 121 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 128 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 131 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 188 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() 211 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 235 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateMaterialAnimEvaluator() 254 .Create(&s_DeviceAllocator); in CreateMaterialAnimEvaluator() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 78 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 87 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 94 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 97 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 104 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 107 .Create(&s_DeviceAllocator); in InitializeGraphics() 110 .Create(&s_DeviceAllocator); in InitializeGraphics() 153 .Create(&s_DeviceAllocator); in BuildRootNodes() 167 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 34 nw::demo::DemoAllocator s_DeviceAllocator; variable 98 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 107 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 114 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 117 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 128 .Create(&s_DeviceAllocator); in InitializeGraphics() 131 .Create(&s_DeviceAllocator); in InitializeGraphics() 174 .Create(&s_DeviceAllocator); in BuildRootNodes() 188 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 127 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 136 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 143 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 146 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 156 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 217 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator() 282 .Create(&s_DeviceAllocator); in BuildRootNodes() 288 .Create(&s_DeviceAllocator); in BuildRootNodes() 303 &s_DeviceAllocator, in BuildCameras() [all …]
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 279 nw::demo::DemoAllocator s_DeviceAllocator; variable 348 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 357 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 364 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 367 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 387 .Create(&s_DeviceAllocator); in InitializeGraphics() 388 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics() 392 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics() 401 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 455 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator() [all …]
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 36 nw::demo::DemoAllocator s_DeviceAllocator; variable 304 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics() 313 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 320 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics() 323 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics() 330 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 333 .Create(&s_DeviceAllocator); in InitializeGraphics() 336 .Create(&s_DeviceAllocator); in InitializeGraphics() 502 .Create(&s_DeviceAllocator); in BuildRootNodes() 517 &s_DeviceAllocator, in BuildCameras() [all …]
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