Lines Matching refs:s_DeviceAllocator

34 nw::demo::DemoAllocator s_DeviceAllocator;  variable
98 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
107 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
114 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
117 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
128 .Create(&s_DeviceAllocator); in InitializeGraphics()
131 .Create(&s_DeviceAllocator); in InitializeGraphics()
174 .Create(&s_DeviceAllocator); in BuildRootNodes()
188 &s_DeviceAllocator, in BuildCameras()
208 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
257 &s_DeviceAllocator, in BuildResources()
283 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
304 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
536 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
539 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
541 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, &s_ParticleAllocator, &s_RenderSystem) in nnMain()
545 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()