Lines Matching refs:s_DeviceAllocator

36 nw::demo::DemoAllocator s_DeviceAllocator;  variable
148 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
157 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
164 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
167 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
174 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
240 .Create(&s_DeviceAllocator); in BuildRootNodes()
246 .Create(&s_DeviceAllocator); in BuildRootNodes()
252 .Create(&s_DeviceAllocator); in BuildRootNodes()
259 .Create(&s_DeviceAllocator); in BuildRootNodes()
266 .Create(&s_DeviceAllocator); in BuildRootNodes()
273 .Create(&s_DeviceAllocator); in BuildRootNodes()
280 .Create(&s_DeviceAllocator); in BuildRootNodes()
295 &s_DeviceAllocator, in BuildCameras()
315 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
318 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()
325 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
333 &s_DeviceAllocator, in BuildResources()
348 &s_DeviceAllocator, in BuildResources()
363 &s_DeviceAllocator, in BuildResources()
389 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
435 &s_DeviceAllocator, in BuildAnimations()
606 …LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocator); in InitializeScenes()
612 …ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator); in InitializeScenes()
821 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
823 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
825 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()