Lines Matching refs:s_DeviceAllocator
36 nw::demo::DemoAllocator s_DeviceAllocator; variable
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
113 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
120 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
123 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
173 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in BuildTransformAnimResource()
206 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
246 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim()
314 .Create(&s_DeviceAllocator); in BuildRootNodes()
319 .Create(&s_DeviceAllocator); in BuildRootNodes()
334 &s_DeviceAllocator, in BuildCameras()
354 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
360 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
368 &s_DeviceAllocator, in BuildResources()
382 &s_DeviceAllocator, in BuildResources()
406 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
428 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
462 s_DeviceAllocator.Free(s_ResAnimEmpty.ptr()); in TerminateScenes()
589 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
591 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
593 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()