Lines Matching refs:s_DeviceAllocator

36 nw::demo::DemoAllocator s_DeviceAllocator;  variable
127 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
136 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
143 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
146 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
156 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
217 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
282 .Create(&s_DeviceAllocator); in BuildRootNodes()
288 .Create(&s_DeviceAllocator); in BuildRootNodes()
303 &s_DeviceAllocator, in BuildCameras()
322 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
328 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
336 &s_DeviceAllocator, in BuildResources()
351 &s_DeviceAllocator, in BuildResources()
375 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
393 …nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_RESOURCE_FILES[0], &s_DeviceAllocator); in BuildAnimModelTemplate()
492 … nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_DeviceAllocator); in DuplicateModel()
504 … nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_DeviceAllocator); in DuplicateModel()
597 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
804 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
806 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
808 NW_DEMO_TEST_LOOP(&s_DeviceAllocator, NULL, &s_RenderSystem) in nnMain()