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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResGraphicsFile.cpp44 for ( int i = 0; i < lutSetsNum; ++i ) in Setup() local
46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
50 for ( int i = 0; i < lightNum; ++i ) in Setup() local
52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
56 for ( int i = 0; i < fogNum; ++i ) in Setup() local
58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
62 for ( int i = 0; i < shaderNum; ++i ) in Setup() local
64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
68 for ( int i = 0; i < textureNum; ++i ) in Setup() local
70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
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Dgfx_ResModel.cpp45 for ( int i = 0; i < shapeNum; ++i ) in Setup() local
47 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
49 result |= this->GetShapes( i ).Setup(allocator); in Setup()
54 for ( int i = 0; i < materialNum; ++i ) in Setup() local
56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()
58 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup()
68 for ( int i = 0; i < meshNum; ++ i ) in Setup() local
70 ResMesh mesh = this->GetMeshes( i ); in Setup()
87 for ( int i = 0; i < shapeNum; ++i ) in Cleanup() local
89 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
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Dgfx_ResShape.cpp177 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Setup() local
179 resShape.GetPrimitiveSets( i ).Setup(allocator); in ResShape_Setup()
201 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in ResSeparateDataShape_Setup() local
203 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup()
265 for ( uint i = 0; i < streamNum; ++i ) in Setup() local
267 ResIndexStream resStream = this->GetIndexStreams( u32(i) ); in Setup()
268 bufferObjects[ i ] = reinterpret_cast<u32>(resStream.ptr()); in Setup()
292 BufferData( bufferObjects[ i ], resStream, loadFlag ); in Setup()
349 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Cleanup() local
351 resShape.GetPrimitiveSets( i ).Cleanup(); in ResShape_Cleanup()
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp31 for ( int i=0; i<ARRAY_COUNT; i++ ) in SmParticle() local
33 m_ParticleInstAttachedArray[i] = true; in SmParticle()
68 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset() local
70 m_ParticleModelInstArray[i]->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in Reset()
71 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()
74 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset() local
76 m_ParticleEmitterInstArray[i]->Reset(); in Reset()
86 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame() local
88 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()
90 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()
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DLytCtrl.cpp93 for (int i = 0; in LytCtrl() local
94 (resourcePath = m_GraphicsResource.GetResourcePath(i)) != NULL; in LytCtrl()
95 ++i) in LytCtrl()
103 m_GraphicsResource.SetResource(i, file.Buffer(), file.Size()); in LytCtrl()
120 uint i = 0; in ~LytCtrl() local
123 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()
125 SM_SAFE_DELETE( m_SmLytInstanceArray[i] ); in ~LytCtrl()
129 for ( i=0; i<m_SmLytResourceArray.size(); i++ ) in ~LytCtrl()
131 SM_SAFE_DELETE( m_SmLytResourceArray[i] ); in ~LytCtrl()
135 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()
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DSmPerf.cpp153 uint i = 0; in Invoke() local
155 for ( i=0; i<m_CostArray[m_CostArrayFlip].size(); i++ ) in Invoke()
157 if ( m_CostArray[m_CostArrayFlip][i].gpuStart == id ) in Invoke()
159 m_CostArray[m_CostArrayFlip][i].costStart = this->GetTime(); in Invoke()
161 if ( m_CostArray[m_CostArrayFlip][i].gpuEnd == id ) in Invoke()
163 m_CostArray[m_CostArrayFlip][i].costEnd = this->GetTime(); in Invoke()
186 uint i = 0; in Reset() local
189 for ( i = 0; i < m_CostArray[m_CostArrayFlip].size(); i++ ) in Reset()
191 cost = m_CostArray[m_CostArrayFlip][i].costEnd - m_CostArray[m_CostArrayFlip][i].costStart; in Reset()
193 m_CostArray[m_CostArrayFlip][i].costMicro = cost; in Reset()
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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_PlayerHeapDataManager.cpp46 for ( int i = 0; i < FILE_ADDRESS_COUNT; i++ ) in Initialize() local
48 m_FileAddress[i].fileId = SoundArchive::INVALID_ID; in Initialize()
49 m_FileAddress[i].address = NULL; in Initialize()
81 for ( int i = 0; i < FILE_ADDRESS_COUNT; i++ ) in InvalidateData() local
83 m_FileAddress[i].fileId = SoundArchive::INVALID_ID; in InvalidateData()
84 m_FileAddress[i].address = NULL; in InvalidateData()
92 for ( int i = 0; i< FILE_ADDRESS_COUNT; i++ ) in SetFileAddressToTable() local
94 if ( m_FileAddress[i].fileId == fileId ) in SetFileAddressToTable()
96 const void* prev = m_FileAddress[i].address; in SetFileAddressToTable()
97 m_FileAddress[i].address = address; in SetFileAddressToTable()
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Dsnd_RomSoundArchive.cpp87 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local
89 const char ch = path[ i ] ; in Open()
93 NW_ASSERT( i < FILE_PATH_MAX ); in Open()
94 if ( i >= FILE_PATH_MAX ) in Open()
99 ut::strncpy( dirBuffer, FILE_PATH_MAX, path, static_cast<u32>( i ) ); in Open()
100 dirBuffer[ i ] = '\0'; in Open()
286 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local
289 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader()
362 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local
364 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader()
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Dsnd_AnimSoundImpl.cpp87 for ( int i = 0; i < m_EventPlayerCount; i++ ) in Finalize() local
89 m_pEventPlayers[i].Finalize(); in Finalize()
104 for ( u32 i = 0; i < eventCount; i++ ) // TODO: Foreach 的なメソッドに置き換えたい in ConvertSoundId() local
106 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in ConvertSoundId()
146 for ( int i = 0; i < m_EventPlayerCount; i++ ) in UpdateFrame() local
148 m_pEventPlayers[i].UpdateFrame(); in UpdateFrame()
267 for ( u32 i = 0; i < eventCount; i++ ) in UpdateOneFrame() local
270 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in UpdateOneFrame()
655 int i; in StartEvent() local
656 for ( i = 0; i < m_EventPlayerCount; i++ ) in StartEvent()
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Dsnd_SoundActor.cpp69 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Initialize() local
71 const int playableSoundCount = ( i == 0 ) ? INT_MAX : 1; in Initialize()
72 m_ActorPlayer[i].SetPlayableSoundCount( playableSoundCount ); in Initialize()
82 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Finalize() local
84 m_ActorPlayer[i].Finalize( this ); in Finalize()
104 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in StopAllSound() local
106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound()
122 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in PauseAllSound() local
124 m_ActorPlayer[ i ].PauseAllSound( flag, fadeFrames ); in PauseAllSound()
Dsnd_MidiSequencePlayer.cpp44 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in MidiSequencePlayer() local
45 m_NoteInfo[i].channel = NULL; in MidiSequencePlayer()
456 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in NoteOffAll() local
457 if ( m_NoteInfo[i].channel != NULL ) in NoteOffAll()
459 m_NoteInfo[i].channel->Release(); in NoteOffAll()
460 m_NoteInfo[i].channel = NULL; in NoteOffAll()
467 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in StopAllSound() local
468 if ( m_NoteInfo[i].channel != NULL ) in StopAllSound()
470 m_NoteInfo[i].channel = NULL; in StopAllSound()
494 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in Reset() local
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Dsnd_HioSoundArchive.cpp62 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local
64 const char ch = path[i]; in Open()
68 NW_ASSERT( i < FILE_PATH_MAX ); in Open()
69 if ( i >= FILE_PATH_MAX ) in Open()
74 ut::strncpy( dirBuffer, FILE_PATH_MAX, path, static_cast<u32>( i ) ); in Open()
75 dirBuffer[i] = '\0'; in Open()
173 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local
176 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader()
249 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local
251 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader()
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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Material.cpp46 for (u32 i = 0; i < num; ++i) in InitTexSRT() local
48 texSRTs[i].translate = res::Vec2(0.f, 0.f); in InitTexSRT()
49 texSRTs[i].rotate = 0.f; in InitTexSRT()
50 texSRTs[i].scale = res::Vec2(1.f, 1.f); in InitTexSRT()
117 void SetTexEnv(GraphicsResource& gres, int i) const in SetTexEnv()
119 internal::GL::SetTevCombineRgb(gres, i, TevMode(m_ModeRgb)); in SetTexEnv()
120 internal::GL::SetTevCombineAlpha(gres, i, TevMode(m_ModeAlpha)); in SetTexEnv()
123 i, in SetTexEnv()
129 i, in SetTexEnv()
135 i, in SetTexEnv()
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Dlyt_DrawerUniform.cpp82 for ( int i = 0; i < num; ++i ) in CalcTextureCoords() local
84 const int src = pMaterial->GetTexCoordGen( i ).GetTexGenSrc(); in CalcTextureCoords()
86 const TexMap& texMap = pMaterial->GetTexMap( i ); in CalcTextureCoords()
90 const TexSRT& texSRT = pMaterial->GetTexSRT( i ); in CalcTextureCoords()
108 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords()
125 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords()
146 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords()
155 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords()
166 for ( int i = 0; i < num; ++i ) in CalcTextureCoords() local
168 if ( texCoords[ i ].x != texCoords[ i + TexMapMax ].x || // 左辺がそろっているかを判定 in CalcTextureCoords()
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Dlyt_Animation.cpp198 for (int i = 0; i < pAnimInfo->num; ++i) in AnimatePaneSRT() local
200 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimatePaneSRT()
218 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVisibility() local
220 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateVisibility()
238 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVertexColor() local
240 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateVertexColor()
261 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateMaterialColor() local
263 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateMaterialColor()
283 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateTextureSRT() local
285 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateTextureSRT()
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Dlyt_GraphicsResource.cpp163 size_t i = 0; in StrCopy() local
164 for (; src[i] != L'\0'; ++i) in StrCopy()
166 dst[i] = src[i]; in StrCopy()
169 dst[i] = src[i]; in StrCopy()
171 return dst + i; in StrCopy()
232 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local
234 wchar_t* buff = sResourcePaths[i]; in GetResourcePath()
236 buff = StrCopy(buff, sResourceFiles[i]); in GetResourcePath()
241 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local
243 wchar_t* buff = sResourcePaths[i]; in GetResourcePath()
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/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h165 for (u32 i = 0; i < emitterNum; ++i) in SetStepFrame() local
167 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame()
173 for (u32 i = 0; i < modelNum; ++i) in SetStepFrame() local
175 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame()
186 for (u32 i = 0; i < emitterNum; ++i) in SetFrame() local
188 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame()
194 for (u32 i = 0; i < modelNum; ++i) in SetFrame() local
196 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame()
210 for (u32 i = 0; i < this->GetParticleModelSize(); ++i) in AddTimes() local
212 this->GetParticleModel(i)->UpdateParticleFrame(); in AddTimes()
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/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel101 int $i;
104 for ($i = 0; $i < $no; ++$i)
106 $list[$i] = `getAttr ($animRange + "." + "nw4c_AnimRangeName" + "[" + $i + "]")`;
114 proc string GetDefaultAnimRangeTitle(int $i)
117 string $str = $i;
128 proc string GetUniqueAnimRangeTitle(string $animRange, int $i)
131 string $str = GetDefaultAnimRangeTitle($i);
132 if ($str == $list[$i])
148 if ($i == $j)
170 int $i;
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame() local
70 ParticleModel* model = *i++; in SetStepFrame()
79 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in SetStepFrame() local
81 ParticleEmitter* emitter = *i++; in SetStepFrame()
105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() local
107 ParticleModel* model = *i++; in UpdateNode()
116 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() local
118 ParticleEmitter* emitter = *i++; in UpdateNode()
128 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode() local
130 ParticleSet* particleSet = *i++; in UpdateNode()
Dgfx_ParticleModel.cpp78 for (int i = 0; i < setCount; ++i) in GetMemorySizeInternal() local
80 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal()
83 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetMemorySizeInternal()
113 for (int i = 0; i < setCount; ++i) in GetDeviceMemorySizeInternal() local
115 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal()
118 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetDeviceMemorySizeInternal()
168 for (int i = 0; i < setCount; ++i) in Create() local
170 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in Create()
173 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in Create()
214 for (int i = 0; i < node->m_MaximumParticleSet; ++i) // TBD in Create() local
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Dgfx_ParticleShape.cpp99 for (s32 i = 0; i < shape->GetVertexAttributesCount(); ++i) in SetupParticleVertexAttributeCommand() local
101 if (shape->IsVertexStream(i)) in SetupParticleVertexAttributeCommand()
103 s32 usage = shape->GetVertexAttributeUsage(i); in SetupParticleVertexAttributeCommand()
108 u32 format = shape->GetVertexAttributeFormatType(i); in SetupParticleVertexAttributeCommand()
109 u32 dimension = shape->GetVertexAttributeDimension(i); in SetupParticleVertexAttributeCommand()
114 u8* streamPtr = shape->GetVertexStreamPtr(i, bufferSide); in SetupParticleVertexAttributeCommand()
118 shape->SetVertexAttributeCommandPtr(i, bufferSide, &command[commandIndex]); in SetupParticleVertexAttributeCommand()
131 for (s32 i = inputIndex; i < vtxAttrNum; ++i) in SetupParticleVertexAttributeCommand() local
145 for (s32 i = 0; i < shape->GetVertexAttributesCount(); ++i) in SetupParticleVertexAttributeCommand() local
147 if (!shape->IsVertexStream(i)) in SetupParticleVertexAttributeCommand()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmParticle.h74 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetVisible() local
79 if( m_ParticleInstAttachedArray[i] ) in SetVisible()
81 attach( i ); in SetVisible()
87 detach( i ); in SetVisible()
103 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetLayerId() local
105 m_ParticleModelInstArray[i]->SetLayerId( id ); in SetLayerId()
122 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) variable
124 m_ParticleEmitterInstArray[i]->Reset();
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_PadButton.cpp50 for ( int i = 0; i < BUTTON_COUNT_MAX; ++i, mask <<= 1 ) in Update() local
54 --m_RepeatCounter[ i ]; in Update()
55 --m_RepeatCounterFast[ i ]; in Update()
57 if ( m_RepeatCounter[ i ] == 0 ) in Update()
60 m_RepeatCounter[ i ] = REPEAT_SPAN; in Update()
62 if ( m_RepeatCounterFast[ i ] == 0 ) in Update()
65 m_RepeatCounterFast[ i ] = 1; in Update()
70 m_RepeatCounter[ i ] = REPEAT_START; in Update()
71 m_RepeatCounterFast[ i ] = REPEAT_START; in Update()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h223 for (int i = 0; i < header.dataBlocks; ++i) in GetImageBlockDataSize() local
247 for (int i = 0; i < header.dataBlocks; ++i) in GetImageBlockDataImpl() local
778 for (int i = 0; i < lightCount; ++i) in ForeachUnresolvedReferenceLut() local
781 ResDynamicCast<ResFragmentLight>(this->GetLights(i)); in ForeachUnresolvedReferenceLut()
834 for (int i = 0; i < shaderCount; ++i) in ForeachUnresolvedReferenceShader() local
837 ResDynamicCast<ResReferenceShader>(this->GetShaders(i)); in ForeachUnresolvedReferenceShader()
912 for (int i = 0 ; i < modelsCount ; ++i ) in IsValidRevision() local
914 if ( !internal::ResCheckRevision( this->GetModels(i) ) ) in IsValidRevision()
921 for (int i = 0 ; i < texturesCount ; ++i ) in IsValidRevision() local
923 if ( !internal::ResCheckRevision( this->GetTextures(i) ) ) in IsValidRevision()
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/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi51 for ( int i = 0; i < LOG_BUF_SIZE; i++ )
54 str, m_Ticks[i].ToTimeSpan().GetMicroSeconds() );
85 for ( int i=0; i<AUX_BUS_NUM; i++ )
87 m_AuxFadeVolume[ i ].InitValue( 1.0f );
88 m_AuxUserVolume[ i ].InitValue( 1.0f );
89 m_AuxCallback[ i ] = NULL;
90 m_AuxCallbackContext[ i ] = NULL;
91 m_EffectProcessTick[ i ] = nn::os::Tick( 0 );
112 for ( int i = 0; i < BIQUAD_FILTER_TYPE_USER_MAX + 1; i++ )
114 m_BiquadFilterCallbackTable[i] = NULL;
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