| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 44 for ( int i = 0; i < lutSetsNum; ++i ) in Setup() local 46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 50 for ( int i = 0; i < lightNum; ++i ) in Setup() local 52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 56 for ( int i = 0; i < fogNum; ++i ) in Setup() local 58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 62 for ( int i = 0; i < shaderNum; ++i ) in Setup() local 64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 68 for ( int i = 0; i < textureNum; ++i ) in Setup() local 70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResModel.cpp | 45 for ( int i = 0; i < shapeNum; ++i ) in Setup() local 47 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup() 49 result |= this->GetShapes( i ).Setup(allocator); in Setup() 54 for ( int i = 0; i < materialNum; ++i ) in Setup() local 56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup() 58 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup() 68 for ( int i = 0; i < meshNum; ++ i ) in Setup() local 70 ResMesh mesh = this->GetMeshes( i ); in Setup() 87 for ( int i = 0; i < shapeNum; ++i ) in Cleanup() local 89 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup() [all …]
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| D | gfx_ResShape.cpp | 177 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Setup() local 179 resShape.GetPrimitiveSets( i ).Setup(allocator); in ResShape_Setup() 201 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in ResSeparateDataShape_Setup() local 203 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup() 265 for ( uint i = 0; i < streamNum; ++i ) in Setup() local 267 ResIndexStream resStream = this->GetIndexStreams( u32(i) ); in Setup() 268 bufferObjects[ i ] = reinterpret_cast<u32>(resStream.ptr()); in Setup() 292 BufferData( bufferObjects[ i ], resStream, loadFlag ); in Setup() 349 for ( s32 i = 0; i < primSetNum; ++i ) in ResShape_Cleanup() local 351 resShape.GetPrimitiveSets( i ).Cleanup(); in ResShape_Cleanup() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmParticle.cpp | 31 for ( int i=0; i<ARRAY_COUNT; i++ ) in SmParticle() local 33 m_ParticleInstAttachedArray[i] = true; in SmParticle() 68 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset() local 70 m_ParticleModelInstArray[i]->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in Reset() 71 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset() 74 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset() local 76 m_ParticleEmitterInstArray[i]->Reset(); in Reset() 86 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame() local 88 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame() 90 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame() [all …]
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| D | LytCtrl.cpp | 93 for (int i = 0; in LytCtrl() local 94 (resourcePath = m_GraphicsResource.GetResourcePath(i)) != NULL; in LytCtrl() 95 ++i) in LytCtrl() 103 m_GraphicsResource.SetResource(i, file.Buffer(), file.Size()); in LytCtrl() 120 uint i = 0; in ~LytCtrl() local 123 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl() 125 SM_SAFE_DELETE( m_SmLytInstanceArray[i] ); in ~LytCtrl() 129 for ( i=0; i<m_SmLytResourceArray.size(); i++ ) in ~LytCtrl() 131 SM_SAFE_DELETE( m_SmLytResourceArray[i] ); in ~LytCtrl() 135 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl() [all …]
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| D | SmPerf.cpp | 153 uint i = 0; in Invoke() local 155 for ( i=0; i<m_CostArray[m_CostArrayFlip].size(); i++ ) in Invoke() 157 if ( m_CostArray[m_CostArrayFlip][i].gpuStart == id ) in Invoke() 159 m_CostArray[m_CostArrayFlip][i].costStart = this->GetTime(); in Invoke() 161 if ( m_CostArray[m_CostArrayFlip][i].gpuEnd == id ) in Invoke() 163 m_CostArray[m_CostArrayFlip][i].costEnd = this->GetTime(); in Invoke() 186 uint i = 0; in Reset() local 189 for ( i = 0; i < m_CostArray[m_CostArrayFlip].size(); i++ ) in Reset() 191 cost = m_CostArray[m_CostArrayFlip][i].costEnd - m_CostArray[m_CostArrayFlip][i].costStart; in Reset() 193 m_CostArray[m_CostArrayFlip][i].costMicro = cost; in Reset() [all …]
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_PlayerHeapDataManager.cpp | 46 for ( int i = 0; i < FILE_ADDRESS_COUNT; i++ ) in Initialize() local 48 m_FileAddress[i].fileId = SoundArchive::INVALID_ID; in Initialize() 49 m_FileAddress[i].address = NULL; in Initialize() 81 for ( int i = 0; i < FILE_ADDRESS_COUNT; i++ ) in InvalidateData() local 83 m_FileAddress[i].fileId = SoundArchive::INVALID_ID; in InvalidateData() 84 m_FileAddress[i].address = NULL; in InvalidateData() 92 for ( int i = 0; i< FILE_ADDRESS_COUNT; i++ ) in SetFileAddressToTable() local 94 if ( m_FileAddress[i].fileId == fileId ) in SetFileAddressToTable() 96 const void* prev = m_FileAddress[i].address; in SetFileAddressToTable() 97 m_FileAddress[i].address = address; in SetFileAddressToTable() [all …]
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| D | snd_RomSoundArchive.cpp | 87 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local 89 const char ch = path[ i ] ; in Open() 93 NW_ASSERT( i < FILE_PATH_MAX ); in Open() 94 if ( i >= FILE_PATH_MAX ) in Open() 99 ut::strncpy( dirBuffer, FILE_PATH_MAX, path, static_cast<u32>( i ) ); in Open() 100 dirBuffer[ i ] = '\0'; in Open() 286 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local 289 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() 362 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local 364 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader() [all …]
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| D | snd_AnimSoundImpl.cpp | 87 for ( int i = 0; i < m_EventPlayerCount; i++ ) in Finalize() local 89 m_pEventPlayers[i].Finalize(); in Finalize() 104 for ( u32 i = 0; i < eventCount; i++ ) // TODO: Foreach 的なメソッドに置き換えたい in ConvertSoundId() local 106 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in ConvertSoundId() 146 for ( int i = 0; i < m_EventPlayerCount; i++ ) in UpdateFrame() local 148 m_pEventPlayers[i].UpdateFrame(); in UpdateFrame() 267 for ( u32 i = 0; i < eventCount; i++ ) in UpdateOneFrame() local 270 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in UpdateOneFrame() 655 int i; in StartEvent() local 656 for ( i = 0; i < m_EventPlayerCount; i++ ) in StartEvent() [all …]
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| D | snd_SoundActor.cpp | 69 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Initialize() local 71 const int playableSoundCount = ( i == 0 ) ? INT_MAX : 1; in Initialize() 72 m_ActorPlayer[i].SetPlayableSoundCount( playableSoundCount ); in Initialize() 82 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in Finalize() local 84 m_ActorPlayer[i].Finalize( this ); in Finalize() 104 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in StopAllSound() local 106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound() 122 for ( int i = 0; i < ACTOR_PLAYER_COUNT; i++ ) in PauseAllSound() local 124 m_ActorPlayer[ i ].PauseAllSound( flag, fadeFrames ); in PauseAllSound()
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| D | snd_MidiSequencePlayer.cpp | 44 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in MidiSequencePlayer() local 45 m_NoteInfo[i].channel = NULL; in MidiSequencePlayer() 456 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in NoteOffAll() local 457 if ( m_NoteInfo[i].channel != NULL ) in NoteOffAll() 459 m_NoteInfo[i].channel->Release(); in NoteOffAll() 460 m_NoteInfo[i].channel = NULL; in NoteOffAll() 467 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in StopAllSound() local 468 if ( m_NoteInfo[i].channel != NULL ) in StopAllSound() 470 m_NoteInfo[i].channel = NULL; in StopAllSound() 494 for( int i = 0 ; i < NOTE_INFO_COUNT ; i++ ) { in Reset() local [all …]
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| D | snd_HioSoundArchive.cpp | 62 for ( int i = static_cast<int>( len ) - 1; i >= 0; i-- ) in Open() local 64 const char ch = path[i]; in Open() 68 NW_ASSERT( i < FILE_PATH_MAX ); in Open() 69 if ( i >= FILE_PATH_MAX ) in Open() 74 ut::strncpy( dirBuffer, FILE_PATH_MAX, path, static_cast<u32>( i ) ); in Open() 75 dirBuffer[i] = '\0'; in Open() 173 for ( u32 i = 0; i < m_ArchiveReader.GetSoundCount(); i++ ) in LoadHeader() local 176 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() 249 for ( u32 i = 0; i < m_ArchiveReader.GetBankCount(); i++ ) in LoadHeader() local 251 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader() [all …]
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Material.cpp | 46 for (u32 i = 0; i < num; ++i) in InitTexSRT() local 48 texSRTs[i].translate = res::Vec2(0.f, 0.f); in InitTexSRT() 49 texSRTs[i].rotate = 0.f; in InitTexSRT() 50 texSRTs[i].scale = res::Vec2(1.f, 1.f); in InitTexSRT() 117 void SetTexEnv(GraphicsResource& gres, int i) const in SetTexEnv() 119 internal::GL::SetTevCombineRgb(gres, i, TevMode(m_ModeRgb)); in SetTexEnv() 120 internal::GL::SetTevCombineAlpha(gres, i, TevMode(m_ModeAlpha)); in SetTexEnv() 123 i, in SetTexEnv() 129 i, in SetTexEnv() 135 i, in SetTexEnv() [all …]
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| D | lyt_DrawerUniform.cpp | 82 for ( int i = 0; i < num; ++i ) in CalcTextureCoords() local 84 const int src = pMaterial->GetTexCoordGen( i ).GetTexGenSrc(); in CalcTextureCoords() 86 const TexMap& texMap = pMaterial->GetTexMap( i ); in CalcTextureCoords() 90 const TexSRT& texSRT = pMaterial->GetTexSRT( i ); in CalcTextureCoords() 108 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() 125 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 146 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() 155 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 166 for ( int i = 0; i < num; ++i ) in CalcTextureCoords() local 168 if ( texCoords[ i ].x != texCoords[ i + TexMapMax ].x || // 左辺がそろっているかを判定 in CalcTextureCoords() [all …]
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| D | lyt_Animation.cpp | 198 for (int i = 0; i < pAnimInfo->num; ++i) in AnimatePaneSRT() local 200 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimatePaneSRT() 218 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVisibility() local 220 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateVisibility() 238 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateVertexColor() local 240 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateVertexColor() 261 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateMaterialColor() local 263 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateMaterialColor() 283 for (int i = 0; i < pAnimInfo->num; ++i) in AnimateTextureSRT() local 285 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[i]); in AnimateTextureSRT() [all …]
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| D | lyt_GraphicsResource.cpp | 163 size_t i = 0; in StrCopy() local 164 for (; src[i] != L'\0'; ++i) in StrCopy() 166 dst[i] = src[i]; in StrCopy() 169 dst[i] = src[i]; in StrCopy() 171 return dst + i; in StrCopy() 232 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local 234 wchar_t* buff = sResourcePaths[i]; in GetResourcePath() 236 buff = StrCopy(buff, sResourceFiles[i]); in GetResourcePath() 241 for (int i = 0; i < RESOURCEFILEID_MAX; ++i) in GetResourcePath() local 243 wchar_t* buff = sResourcePaths[i]; in GetResourcePath() [all …]
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 165 for (u32 i = 0; i < emitterNum; ++i) in SetStepFrame() local 167 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() 173 for (u32 i = 0; i < modelNum; ++i) in SetStepFrame() local 175 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame() 186 for (u32 i = 0; i < emitterNum; ++i) in SetFrame() local 188 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame() 194 for (u32 i = 0; i < modelNum; ++i) in SetFrame() local 196 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame() 210 for (u32 i = 0; i < this->GetParticleModelSize(); ++i) in AddTimes() local 212 this->GetParticleModel(i)->UpdateParticleFrame(); in AddTimes() [all …]
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 101 int $i; 104 for ($i = 0; $i < $no; ++$i) 106 $list[$i] = `getAttr ($animRange + "." + "nw4c_AnimRangeName" + "[" + $i + "]")`; 114 proc string GetDefaultAnimRangeTitle(int $i) 117 string $str = $i; 128 proc string GetUniqueAnimRangeTitle(string $animRange, int $i) 131 string $str = GetDefaultAnimRangeTitle($i); 132 if ($str == $list[$i]) 148 if ($i == $j) 170 int $i; [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleSceneUpdater.cpp | 68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame() local 70 ParticleModel* model = *i++; in SetStepFrame() 79 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in SetStepFrame() local 81 ParticleEmitter* emitter = *i++; in SetStepFrame() 105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() local 107 ParticleModel* model = *i++; in UpdateNode() 116 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() local 118 ParticleEmitter* emitter = *i++; in UpdateNode() 128 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode() local 130 ParticleSet* particleSet = *i++; in UpdateNode()
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| D | gfx_ParticleModel.cpp | 78 for (int i = 0; i < setCount; ++i) in GetMemorySizeInternal() local 80 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal() 83 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetMemorySizeInternal() 113 for (int i = 0; i < setCount; ++i) in GetDeviceMemorySizeInternal() local 115 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal() 118 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetDeviceMemorySizeInternal() 168 for (int i = 0; i < setCount; ++i) in Create() local 170 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in Create() 173 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in Create() 214 for (int i = 0; i < node->m_MaximumParticleSet; ++i) // TBD in Create() local [all …]
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| D | gfx_ParticleShape.cpp | 99 for (s32 i = 0; i < shape->GetVertexAttributesCount(); ++i) in SetupParticleVertexAttributeCommand() local 101 if (shape->IsVertexStream(i)) in SetupParticleVertexAttributeCommand() 103 s32 usage = shape->GetVertexAttributeUsage(i); in SetupParticleVertexAttributeCommand() 108 u32 format = shape->GetVertexAttributeFormatType(i); in SetupParticleVertexAttributeCommand() 109 u32 dimension = shape->GetVertexAttributeDimension(i); in SetupParticleVertexAttributeCommand() 114 u8* streamPtr = shape->GetVertexStreamPtr(i, bufferSide); in SetupParticleVertexAttributeCommand() 118 shape->SetVertexAttributeCommandPtr(i, bufferSide, &command[commandIndex]); in SetupParticleVertexAttributeCommand() 131 for (s32 i = inputIndex; i < vtxAttrNum; ++i) in SetupParticleVertexAttributeCommand() local 145 for (s32 i = 0; i < shape->GetVertexAttributesCount(); ++i) in SetupParticleVertexAttributeCommand() local 147 if (!shape->IsVertexStream(i)) in SetupParticleVertexAttributeCommand() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmParticle.h | 74 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetVisible() local 79 if( m_ParticleInstAttachedArray[i] ) in SetVisible() 81 attach( i ); in SetVisible() 87 detach( i ); in SetVisible() 103 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetLayerId() local 105 m_ParticleModelInstArray[i]->SetLayerId( id ); in SetLayerId() 122 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) variable 124 m_ParticleEmitterInstArray[i]->Reset();
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_PadButton.cpp | 50 for ( int i = 0; i < BUTTON_COUNT_MAX; ++i, mask <<= 1 ) in Update() local 54 --m_RepeatCounter[ i ]; in Update() 55 --m_RepeatCounterFast[ i ]; in Update() 57 if ( m_RepeatCounter[ i ] == 0 ) in Update() 60 m_RepeatCounter[ i ] = REPEAT_SPAN; in Update() 62 if ( m_RepeatCounterFast[ i ] == 0 ) in Update() 65 m_RepeatCounterFast[ i ] = 1; in Update() 70 m_RepeatCounter[ i ] = REPEAT_START; in Update() 71 m_RepeatCounterFast[ i ] = REPEAT_START; in Update()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 223 for (int i = 0; i < header.dataBlocks; ++i) in GetImageBlockDataSize() local 247 for (int i = 0; i < header.dataBlocks; ++i) in GetImageBlockDataImpl() local 778 for (int i = 0; i < lightCount; ++i) in ForeachUnresolvedReferenceLut() local 781 ResDynamicCast<ResFragmentLight>(this->GetLights(i)); in ForeachUnresolvedReferenceLut() 834 for (int i = 0; i < shaderCount; ++i) in ForeachUnresolvedReferenceShader() local 837 ResDynamicCast<ResReferenceShader>(this->GetShaders(i)); in ForeachUnresolvedReferenceShader() 912 for (int i = 0 ; i < modelsCount ; ++i ) in IsValidRevision() local 914 if ( !internal::ResCheckRevision( this->GetModels(i) ) ) in IsValidRevision() 921 for (int i = 0 ; i < texturesCount ; ++i ) in IsValidRevision() local 923 if ( !internal::ResCheckRevision( this->GetTextures(i) ) ) in IsValidRevision() [all …]
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| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerDSP.cppi | 51 for ( int i = 0; i < LOG_BUF_SIZE; i++ ) 54 str, m_Ticks[i].ToTimeSpan().GetMicroSeconds() ); 85 for ( int i=0; i<AUX_BUS_NUM; i++ ) 87 m_AuxFadeVolume[ i ].InitValue( 1.0f ); 88 m_AuxUserVolume[ i ].InitValue( 1.0f ); 89 m_AuxCallback[ i ] = NULL; 90 m_AuxCallbackContext[ i ] = NULL; 91 m_EffectProcessTick[ i ] = nn::os::Tick( 0 ); 112 for ( int i = 0; i < BIQUAD_FILTER_TYPE_USER_MAX + 1; i++ ) 114 m_BiquadFilterCallbackTable[i] = NULL; [all …]
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