Lines Matching refs:i

44     for ( int i = 0; i < lutSetsNum; ++i )  in Setup()  local
46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
50 for ( int i = 0; i < lightNum; ++i ) in Setup() local
52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
56 for ( int i = 0; i < fogNum; ++i ) in Setup() local
58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
62 for ( int i = 0; i < shaderNum; ++i ) in Setup() local
64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
68 for ( int i = 0; i < textureNum; ++i ) in Setup() local
70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
74 for ( int i = 0; i < skeletalAnimNum; ++i ) in Setup() local
76 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
80 for ( int i = 0; i < materialAnimNum; ++i ) in Setup() local
82 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
86 for ( int i = 0; i < visibilityAnimNum; ++i ) in Setup() local
88 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
92 for ( int i = 0; i < cameraAnimNum; ++i ) in Setup() local
94 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup()
98 for ( int i = 0; i < lightAnimNum; ++i ) in Setup() local
100 result |= this->GetLightAnims( i ).Setup(allocator, graphicsFile); in Setup()
104 for ( int i = 0; i < modelNum; ++i ) in Setup() local
106 result |= this->GetModels( i ).Setup(allocator, graphicsFile); in Setup()