Lines Matching refs:i
45 for ( int i = 0; i < shapeNum; ++i ) in Setup() local
47 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
49 result |= this->GetShapes( i ).Setup(allocator); in Setup()
54 for ( int i = 0; i < materialNum; ++i ) in Setup() local
56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()
58 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup()
68 for ( int i = 0; i < meshNum; ++ i ) in Setup() local
70 ResMesh mesh = this->GetMeshes( i ); in Setup()
87 for ( int i = 0; i < shapeNum; ++i ) in Cleanup() local
89 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
91 this->GetShapes( i ).Cleanup(); in Cleanup()
96 for ( int i = 0; i < materialNum; ++i ) in Cleanup() local
98 this->GetMaterials( i ).Cleanup(); in Cleanup()
102 for ( int i = 0; i < meshNum; ++ i ) in Cleanup() local
104 this->GetMeshes( i ).Cleanup(); in Cleanup()