Lines Matching refs:i
223 for (int i = 0; i < header.dataBlocks; ++i) in GetImageBlockDataSize() local
247 for (int i = 0; i < header.dataBlocks; ++i) in GetImageBlockDataImpl() local
778 for (int i = 0; i < lightCount; ++i) in ForeachUnresolvedReferenceLut() local
781 ResDynamicCast<ResFragmentLight>(this->GetLights(i)); in ForeachUnresolvedReferenceLut()
834 for (int i = 0; i < shaderCount; ++i) in ForeachUnresolvedReferenceShader() local
837 ResDynamicCast<ResReferenceShader>(this->GetShaders(i)); in ForeachUnresolvedReferenceShader()
912 for (int i = 0 ; i < modelsCount ; ++i ) in IsValidRevision() local
914 if ( !internal::ResCheckRevision( this->GetModels(i) ) ) in IsValidRevision()
921 for (int i = 0 ; i < texturesCount ; ++i ) in IsValidRevision() local
923 if ( !internal::ResCheckRevision( this->GetTextures(i) ) ) in IsValidRevision()
930 for (int i = 0 ; i < lutSetsCount ; ++i ) in IsValidRevision() local
932 if ( !internal::ResCheckRevision( this->GetLutSets(i) ) ) in IsValidRevision()
939 for (int i = 0 ; i < shadersCount ; ++i ) in IsValidRevision() local
941 if ( !internal::ResCheckRevision( this->GetShaders(i) ) ) in IsValidRevision()
948 for (int i = 0 ; i < camerasCount ; ++i ) in IsValidRevision() local
950 if ( !internal::ResCheckRevision( this->GetCameras(i) ) ) in IsValidRevision()
957 for (int i = 0 ; i < lightsCount ; ++i ) in IsValidRevision() local
959 if ( !internal::ResCheckRevision( this->GetLights(i) ) ) in IsValidRevision()
966 for (int i = 0 ; i < fogsCount ; ++i ) in IsValidRevision() local
968 if ( !internal::ResCheckRevision( this->GetFogs(i) ) ) in IsValidRevision()
975 for (int i = 0 ; i < sceneEnvironmentSettingsCount ; ++i ) in IsValidRevision() local
977 if ( !internal::ResCheckRevision( this->GetSceneEnvironmentSettings(i) ) ) in IsValidRevision()
984 for (int i = 0 ; i < skeletalAnimsCount ; ++i ) in IsValidRevision() local
986 if ( !internal::ResCheckRevision( this->GetSkeletalAnims(i) ) ) in IsValidRevision()
993 for (int i = 0 ; i < materialAnimsCount ; ++i ) in IsValidRevision() local
995 if ( !internal::ResCheckRevision( this->GetMaterialAnims(i) ) ) in IsValidRevision()
1002 for (int i = 0 ; i < visibilityAnimsCount ; ++i ) in IsValidRevision() local
1004 if ( !internal::ResCheckRevision( this->GetVisibilityAnims(i) ) ) in IsValidRevision()
1011 for (int i = 0 ; i < cameraAnimsCount ; ++i ) in IsValidRevision() local
1013 if ( !internal::ResCheckRevision( this->GetCameraAnims(i) ) ) in IsValidRevision()
1020 for (int i = 0 ; i < lightAnimsCount ; ++i ) in IsValidRevision() local
1022 if ( !internal::ResCheckRevision( this->GetLightAnims(i) ) ) in IsValidRevision()
1029 for (int i = 0 ; i < fogAnimsCount ; ++i ) in IsValidRevision() local
1031 if ( !internal::ResCheckRevision( this->GetFogAnims(i) ) ) in IsValidRevision()