Lines Matching refs:i
31 for ( int i=0; i<ARRAY_COUNT; i++ ) in SmParticle() local
33 m_ParticleInstAttachedArray[i] = true; in SmParticle()
68 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset() local
70 m_ParticleModelInstArray[i]->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in Reset()
71 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()
74 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset() local
76 m_ParticleEmitterInstArray[i]->Reset(); in Reset()
86 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame() local
88 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()
90 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()
103 for (int i=0; i<m_ParticleModelInstArray.size(); i++) in SetAnimationFrame() local
105 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame( setFrame ); in SetAnimationFrame()
127 for ( int i = 0; i < m_ParticleModelInstArray.size(); i++ ) in SetVisibleZone() local
129 if ( i < visibleNum ) in SetVisibleZone()
131 attach( i ); in SetVisibleZone()
132 m_ParticleInstAttachedArray[i] = true; in SetVisibleZone()
136 detach( i ); in SetVisibleZone()
137 m_ParticleInstAttachedArray[i] = false; in SetVisibleZone()