Lines Matching refs:i

87     for ( int i = 0; i < m_EventPlayerCount; i++ )  in Finalize()  local
89 m_pEventPlayers[i].Finalize(); in Finalize()
104 for ( u32 i = 0; i < eventCount; i++ ) // TODO: Foreach 的なメソッドに置き換えたい in ConvertSoundId() local
106 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in ConvertSoundId()
146 for ( int i = 0; i < m_EventPlayerCount; i++ ) in UpdateFrame() local
148 m_pEventPlayers[i].UpdateFrame(); in UpdateFrame()
267 for ( u32 i = 0; i < eventCount; i++ ) in UpdateOneFrame() local
270 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in UpdateOneFrame()
655 int i; in StartEvent() local
656 for ( i = 0; i < m_EventPlayerCount; i++ ) in StartEvent()
658 if ( !m_pEventPlayers[i].IsAttachedSound() ) in StartEvent()
662 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in StartEvent()
665 lowestIndex = i; in StartEvent()
669 if ( i == m_EventPlayerCount ) in StartEvent()
672 i = lowestIndex; in StartEvent()
676 m_pEventPlayers[i].StartEvent( info, m_Starter, isStopWhenFinalize ); in StartEvent()
677 WritePlaySpeedToSequenceVariable( i, info ); in StartEvent()
686 int i; in HoldEvent() local
687 for ( i = 0; i < m_EventPlayerCount; i++ ) in HoldEvent()
689 if ( m_pEventPlayers[i].IsPlaying( info ) ) in HoldEvent()
693 if ( !m_pEventPlayers[i].IsAttachedSound() ) in HoldEvent()
695 lowestIndex = i; in HoldEvent()
700 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in HoldEvent()
703 lowestIndex = i; in HoldEvent()
710 if ( i == m_EventPlayerCount ) in HoldEvent()
713 i = lowestIndex; in HoldEvent()
717 m_pEventPlayers[i].HoldEvent( info, m_Starter, isStopWhenFinalize ); in HoldEvent()
718 WritePlaySpeedToSequenceVariable( i, info ); in HoldEvent()
735 for ( int i=0; i<m_EventPlayerCount; i++ ) in StopEvent() local
737 m_pEventPlayers[i].StopEvent( info ); in StopEvent()
743 for ( int i = 0; i < m_EventPlayerCount; i++ ) in StopAllSound() local
745 m_pEventPlayers[i].ForceStop(); in StopAllSound()