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Searched refs:s_DeviceAllocator (Results 1 – 25 of 31) sorted by relevance

12

/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
134 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
143 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
150 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
153 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
161 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
165 s_ShaderResource = s_DeviceAllocator.AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeGraphics()
166 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics()
185 s_DeviceAllocator.DestructAndFree(s_ShaderResource, 1); in TerminateGraphics()
211 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
86 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
100 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
103 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
146 .Create(&s_DeviceAllocator); in BuildRootNodes()
157 &s_DeviceAllocator, in BuildCameras()
188 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
194 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
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/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
83 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
99 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
102 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
109 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
112 .Create(&s_DeviceAllocator); in InitializeGraphics()
115 .Create(&s_DeviceAllocator); in InitializeGraphics()
158 .Create(&s_DeviceAllocator); in BuildRootNodes()
172 &s_DeviceAllocator, in BuildCameras()
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/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
109 .Create(&s_DeviceAllocator); in InitializeGraphics()
112 .Create(&s_DeviceAllocator); in InitializeGraphics()
155 .Create(&s_DeviceAllocator); in BuildRootNodes()
169 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp37 nw::demo::DemoAllocator s_DeviceAllocator; variable
91 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
100 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
107 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
110 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
120 .Create(&s_DeviceAllocator); in InitializeGraphics()
123 .Create(&s_DeviceAllocator); in InitializeGraphics()
167 .Create(&s_DeviceAllocator); in BuildRootNodes()
181 &s_DeviceAllocator, in BuildCameras()
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/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
145 .Create(&s_DeviceAllocator); in BuildRootNodes()
151 .Create(&s_DeviceAllocator); in BuildRootNodes()
158 .Create(&s_DeviceAllocator); in BuildRootNodes()
165 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
83 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
99 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
102 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
110 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
113 .Create(&s_DeviceAllocator); in InitializeGraphics()
116 .Create(&s_DeviceAllocator); in InitializeGraphics()
160 .Create(&s_DeviceAllocator); in BuildRootNodes()
166 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp39 nw::demo::DemoAllocator s_DeviceAllocator; variable
145 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem()
148 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
165 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem()
176 .Create(&s_DeviceAllocator); in InitializeGraphics()
198 .Create(&s_DeviceAllocator); in InitializeGraphics()
202 .Create(&s_DeviceAllocator); in InitializeGraphics()
213 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
220 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
224 .Create(&s_DeviceAllocator); in InitializeGraphics()
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/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
103 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
112 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
119 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
122 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
130 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
178 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
200 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
284 .Create(&s_DeviceAllocator); in BuildRootNodes()
289 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
109 .Create(&s_DeviceAllocator); in InitializeGraphics()
112 .Create(&s_DeviceAllocator); in InitializeGraphics()
155 .Create(&s_DeviceAllocator); in BuildRootNodes()
169 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
110 .Create(&s_DeviceAllocator); in InitializeGraphics()
113 .Create(&s_DeviceAllocator); in InitializeGraphics()
156 .Create(&s_DeviceAllocator); in BuildRootNodes()
170 &s_DeviceAllocator, in BuildCameras()
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/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp115 nw::demo::DemoAllocator s_DeviceAllocator; variable
187 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
196 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
203 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
206 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
214 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
252 .Create(&s_DeviceAllocator); in BuildRootNodes()
257 .Create(&s_DeviceAllocator); in BuildRootNodes()
272 &s_DeviceAllocator, in BuildCameras()
292 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp39 nw::demo::DemoAllocator s_DeviceAllocator; variable
147 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem()
150 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
168 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem()
197 .Create(&s_DeviceAllocator); in InitializeGraphics()
201 .Create(&s_DeviceAllocator); in InitializeGraphics()
212 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
219 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
223 .Create(&s_DeviceAllocator); in InitializeGraphics()
226 void* cameraMemory = s_DeviceAllocator.Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in InitializeGraphics()
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/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp39 nw::demo::DemoAllocator s_DeviceAllocator; variable
137 …nw::demo::InitializeDemoAllocator(&s_DeviceAllocator, DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OPTION_LI… in InitializeGraphicsSystem()
140 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem()
157 nw::demo::FinalizeDemoAllocator(&s_DeviceAllocator); in FinalizeGraphicsSystem()
186 .Create(&s_DeviceAllocator); in InitializeGraphics()
190 .Create(&s_DeviceAllocator); in InitializeGraphics()
201 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
208 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
212 .Create(&s_DeviceAllocator); in InitializeGraphics()
215 void* cameraMemory = s_DeviceAllocator.Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in InitializeGraphics()
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/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
113 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
120 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
123 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
173 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in BuildTransformAnimResource()
206 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
246 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim()
314 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp277 nw::demo::DemoAllocator s_DeviceAllocator; variable
346 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
355 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
362 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
365 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
380 .Create(&s_DeviceAllocator); in InitializeGraphics()
381 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
385 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
394 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
448 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
[all …]
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
148 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
157 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
164 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
167 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
174 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
240 .Create(&s_DeviceAllocator); in BuildRootNodes()
246 .Create(&s_DeviceAllocator); in BuildRootNodes()
252 .Create(&s_DeviceAllocator); in BuildRootNodes()
259 .Create(&s_DeviceAllocator); in BuildRootNodes()
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/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
98 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
107 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
114 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
117 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
125 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
130 .Create(&s_DeviceAllocator); in InitializeGraphics()
134 .Create(&s_DeviceAllocator); in InitializeGraphics()
205 .Create(&s_DeviceAllocator); in BuildRootNodes()
219 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
99 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
108 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
115 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
118 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
175 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
198 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
321 .Create(&s_DeviceAllocator); in BuildRootNodes()
326 .Create(&s_DeviceAllocator); in BuildRootNodes()
[all …]
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
112 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
121 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
128 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
131 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
188 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
211 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
235 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateMaterialAnimEvaluator()
254 .Create(&s_DeviceAllocator); in CreateMaterialAnimEvaluator()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
78 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
87 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
94 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
97 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
104 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
107 .Create(&s_DeviceAllocator); in InitializeGraphics()
110 .Create(&s_DeviceAllocator); in InitializeGraphics()
153 .Create(&s_DeviceAllocator); in BuildRootNodes()
167 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp34 nw::demo::DemoAllocator s_DeviceAllocator; variable
98 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
107 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
114 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
117 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
128 .Create(&s_DeviceAllocator); in InitializeGraphics()
131 .Create(&s_DeviceAllocator); in InitializeGraphics()
174 .Create(&s_DeviceAllocator); in BuildRootNodes()
188 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
127 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
136 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
143 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
146 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
156 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
217 .Create(&s_DeviceAllocator); in CreateTransformAnimEvaluator()
282 .Create(&s_DeviceAllocator); in BuildRootNodes()
288 .Create(&s_DeviceAllocator); in BuildRootNodes()
303 &s_DeviceAllocator, in BuildCameras()
[all …]
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp279 nw::demo::DemoAllocator s_DeviceAllocator; variable
348 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
357 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
364 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
367 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
387 .Create(&s_DeviceAllocator); in InitializeGraphics()
388 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
392 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
401 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
455 …urceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_DeviceAllocator); in CreateTransformAnimEvaluator()
[all …]
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp36 nw::demo::DemoAllocator s_DeviceAllocator; variable
304 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
313 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
320 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
323 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
330 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
333 .Create(&s_DeviceAllocator); in InitializeGraphics()
336 .Create(&s_DeviceAllocator); in InitializeGraphics()
502 .Create(&s_DeviceAllocator); in BuildRootNodes()
517 &s_DeviceAllocator, in BuildCameras()
[all …]

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