| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 260 nw::demo::ResourceSet resourceSet; in InitializeScenes() local 261 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes() 263 NW_NULL_ASSERT(resourceSet.buffer); in InitializeScenes() 265 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes() 267 s_LutResources.push_back(resourceSet); in InitializeScenes() 275 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes() local 277 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in InitializeScenes() 278 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in InitializeScenes() 279 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in InitializeScenes() 281 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes() [all …]
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 297 ResourceSet resourceSet; in LoadResources() local 301 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources() 303 if (!resourceSet.buffer) in LoadResources() 308 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 310 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 339 BuildResources(ResourceSet* resourceSet) in BuildResources() argument 341 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 342 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 343 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 345 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 174 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 181 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 182 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 183 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 194 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 203 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 218 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 245 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 186 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 187 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 191 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 326 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 328 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 329 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 330 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 332 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 340 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 358 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 196 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 197 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 202 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 243 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator() local 244 if (resourceSet->resource.GetMaterialAnimsCount() == 0) in CreateMaterialAnimEvaluator() 249 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator() 531 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 533 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 534 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 535 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 181 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource() local 182 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in BuildTransformAnimResource() 186 return resourceSet->resource.GetSkeletalAnims(0); in BuildTransformAnimResource() 356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 358 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 359 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 360 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 362 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 370 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 384 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 275 ResourceSet resourceSet; in LoadResources() local 279 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources() 281 if (!resourceSet.buffer) in LoadResources() 286 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 288 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 317 BuildResources(ResourceSet* resourceSet) in BuildResources() argument 319 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 320 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 321 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 323 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 240 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 241 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 242 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 244 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 253 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 270 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 291 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 315 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 240 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 241 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 242 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 244 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 253 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 269 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 284 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 308 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 289 ResourceSet resourceSet; in LoadResources() local 293 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources() 295 if (!resourceSet.buffer) in LoadResources() 300 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 331 BuildResources(ResourceSet* resourceSet) in BuildResources() argument 333 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 334 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 335 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 337 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 316 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 317 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 318 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 320 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 323 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources() 332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 362 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources() 387 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 239 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 241 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 242 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 243 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 245 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 255 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 276 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 312 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 331 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 324 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 326 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 327 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 328 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 330 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 338 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 353 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 376 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources() 401 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate() local 402 NW_ASSERT (resourceSet->resource.GetSkeletalAnimsCount() != 0); in BuildAnimModelTemplate() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 210 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 212 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 213 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 214 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 216 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 225 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 243 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 260 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 284 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 477 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 479 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 480 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 481 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 483 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 491 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 512 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 529 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 543 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources() 568 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 382 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 384 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 385 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 386 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 388 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 397 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 412 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources() 426 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 452 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 34 LoadResources( GfxCtrl::GfxResourceSet* resourceSet, const wchar_t* resourcePath, in LoadResources() argument 39 …resourceSet->buffer = nw::demo::Utility::LoadFile( deviceAllocator , resourcePath, RESOURCE_ALIGNM… in LoadResources() 40 if (!resourceSet->buffer) in LoadResources() 44 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources() 49 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources() 50 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources() 51 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources() 55 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 452 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 453 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 457 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 653 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 655 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 656 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 657 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 659 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 667 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 700 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 294 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 296 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 297 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 298 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 300 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 306 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources() 317 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 382 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() 405 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 463 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 464 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 468 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 709 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 711 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 712 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 713 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 715 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 723 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() 763 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 316 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources() 317 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources() 318 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources() 320 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources() 329 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 40 ResourceSet resourceSet; in LoadResources() local 44 resourceSet.buffer = nw::demo::Utility::LoadFile(allocator, resourcePath, resourceAlignment); in LoadResources() 46 if (!resourceSet.buffer) in LoadResources() 51 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources() 53 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 183 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local 184 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator() 189 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() 356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument 358 nw::gfx::ResGraphicsFile resFile = resourceSet->resource; in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 311 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo() local 315 s_ParticleEffect->Setup(resourceSet->resource, false); in InitializeParticleCtrlEmissionDemo() 318 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleCtrlEmissionDemo()
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| /NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 309 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo() local 313 s_ParticleEffect->Setup(resourceSet->resource, false); in InitializeParticleRecycleDemo() 316 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleRecycleDemo()
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