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Searched refs:resourceSet (Results 1 – 25 of 29) sorted by relevance

12

/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp260 nw::demo::ResourceSet resourceSet; in InitializeScenes() local
261 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes()
263 NW_NULL_ASSERT(resourceSet.buffer); in InitializeScenes()
265 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes()
267 s_LutResources.push_back(resourceSet); in InitializeScenes()
275 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes() local
277resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in InitializeScenes()
278resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in InitializeScenes()
279resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in InitializeScenes()
281 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
[all …]
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp297 ResourceSet resourceSet; in LoadResources() local
301resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
303 if (!resourceSet.buffer) in LoadResources()
308 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
310 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
339 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
341resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
342resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
343resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
345 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
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/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp174 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
181resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
182resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
183resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
194 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
203 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
218 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
245 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp186 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
187 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
191 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
326 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
328resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
329resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
330resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
332 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
340 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
358 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp196 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
197 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
202 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
243 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator() local
244 if (resourceSet->resource.GetMaterialAnimsCount() == 0) in CreateMaterialAnimEvaluator()
249 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator()
531 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
533resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
534resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
535resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp181 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource() local
182 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in BuildTransformAnimResource()
186 return resourceSet->resource.GetSkeletalAnims(0); in BuildTransformAnimResource()
356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
358resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
359resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
360resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
362 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
370 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
384 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp275 ResourceSet resourceSet; in LoadResources() local
279resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
281 if (!resourceSet.buffer) in LoadResources()
286 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
288 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
317 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
319resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
320resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
321resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
323 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
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/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
240resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
241resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
242resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
244 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
253 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
270 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
291 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
315 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
240resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
241resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
242resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
244 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
253 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
269 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
284 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
308 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp289 ResourceSet resourceSet; in LoadResources() local
293resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
295 if (!resourceSet.buffer) in LoadResources()
300 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
331 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
333resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
334resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
335resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
337 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
316resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
317resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
318resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
320 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
323 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()
332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
362 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
387 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp239 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
241resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
242resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
243resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
245 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
255 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
276 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
312 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
331 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp324 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
326resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
327resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
328resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
330 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
338 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
353 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
376 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
401 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate() local
402 NW_ASSERT (resourceSet->resource.GetSkeletalAnimsCount() != 0); in BuildAnimModelTemplate()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp210 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
212resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
213resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
214resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
216 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
225 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
243 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
260 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
284 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp477 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
479resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
480resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
481resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
483 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
491 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
512 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
529 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
543 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
568 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp382 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
384resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
385resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
386resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
388 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
397 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
412 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
426 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
452 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp34 LoadResources( GfxCtrl::GfxResourceSet* resourceSet, const wchar_t* resourcePath, in LoadResources() argument
39resourceSet->buffer = nw::demo::Utility::LoadFile( deviceAllocator , resourcePath, RESOURCE_ALIGNM… in LoadResources()
40 if (!resourceSet->buffer) in LoadResources()
44 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources()
49resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources()
50resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources()
51resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources()
55 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp452 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
453 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
457 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
653 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
655resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
656resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
657resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
659 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
667 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
700 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp294 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
296resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
297resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
298resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
300 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
306 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()
317 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
382 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
405 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp463 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
464 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
468 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
709 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
711resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
712resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
713resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
715 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
723 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
763 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
316resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
317resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
318resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
320 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
329 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp40 ResourceSet resourceSet; in LoadResources() local
44 resourceSet.buffer = nw::demo::Utility::LoadFile(allocator, resourcePath, resourceAlignment); in LoadResources()
46 if (!resourceSet.buffer) in LoadResources()
51 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
53 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp183 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
184 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
189 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
358 nw::gfx::ResGraphicsFile resFile = resourceSet->resource; in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp311 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo() local
315 s_ParticleEffect->Setup(resourceSet->resource, false); in InitializeParticleCtrlEmissionDemo()
318 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleCtrlEmissionDemo()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp309 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo() local
313 s_ParticleEffect->Setup(resourceSet->resource, false); in InitializeParticleRecycleDemo()
316 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleRecycleDemo()

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