Lines Matching refs:resourceSet
324 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
326 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
327 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
328 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
330 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
338 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
353 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
376 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
401 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate() local
402 NW_ASSERT (resourceSet->resource.GetSkeletalAnimsCount() != 0); in BuildAnimModelTemplate()
406 s_AnimModelSetTemplate.resAnim = resourceSet->resource.GetSkeletalAnims(0); in BuildAnimModelTemplate()