Lines Matching refs:resourceSet
297 ResourceSet resourceSet; in LoadResources() local
301 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
303 if (!resourceSet.buffer) in LoadResources()
308 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
310 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
339 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
341 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
342 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
343 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
345 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
351 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
363 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
461 ResourceSet* resourceSet = LoadResources(name); in InitializeScenes() local
462 BuildResources(resourceSet); in InitializeScenes()
463 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()